Commit History

Autor SHA1 Mensaxe Data
  beegee1 c1ac95b288 - fixed Clang compiler warnings %!s(int64=11) %!d(string=hai) anos
  DjWarmonger f8359b4eb5 Randomized shapes for treasure piles. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 2220786d0c Finally placing objects sparsely. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 930fa21d38 Tweaked treasure density. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 3712b9a48b - Fixed treasure zones touching each other, which sometimes resulted in unguarded paths. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger dc03a251f6 - Fixed treasure generating formula It should be now identical to OH3. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger fe292dfa1d Fixed desync due to uninitialized objects. Added some logging. RMG maps don't work yet, though. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 713912574a Fixed duplicated Redwood Observatory on snow and possibly other objects. %!s(int64=11) %!d(string=hai) anos
  AlexVinS b654ea831b [RMG] Fix mingw build, fix some warnings %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 8f946e4add Denser and bigger obstacles. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger a9ddeb665b Place large obstacles first. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 67d8a24f0b Experiments with object distance. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 1dd88d394f All required objects will now constitute main paths of zone (again), which should improve their shape. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger e65b85873c Added prisons. hero experience is set to zero due to problem with leveling http://bugs.vcmi.eu/view.php?id=1804 %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 156e19cdf6 Various optimizations based on RMG profiling. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 21386081bf Fixed formula for dwellings value. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 4b28afcaa4 Fixed counting of faction-aligned zones. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 1cabc8f7f4 - Implemented map object limit which should also distribute the objects evenly %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 8471d32334 Fixed not free tiles in front of required objects. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger eb0ea86ccb Fix for Travis. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 0763b9a758 - Implemented object per zone limit %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 090abf41e8 Fixed sealing off parts of zones. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 128b63a285 Fixed tiles around unguarded objects -> denser zones, less misplaced guards. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger be8c9c8378 Correct strength of zone guards. Logs for guard strength. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 966873181f Do not let monsters or treasures spawn near already placed monsters. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 6c0a396094 Corrected y-axis orientation, now object placement is correct. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 492b866806 - Fixed crash caused by randomShuffle %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 8d58ce08aa Correct position of blocked tiles. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 927e16d9f5 Almost correct placement of all objects. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 2a8ae6310e Better object placement and accessibility. %!s(int64=11) %!d(string=hai) anos