Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 645b95ba02 Renamed `LibClasses * VLC` to `GameLibrary * LIBRARY` hai 8 meses
  Xilmi e374f24016 complete Building-costs as evaluation-context hai 1 ano
  Andrii Danylchenko 02ea497951 NKAI: speedup exploration a bit hai 1 ano
  Andrii Danylchenko 820f0e0c1a NKAI: port exploration from VCAI hai 1 ano
  Andrii Danylchenko ed76d8a652 NKAI: allow multiple tasks to be executed from one calculation hai 1 ano
  Andrii Danylchenko 728f673763 NKAI: remove static ai field hai 1 ano
  Ivan Savenko 45c971a405 Replace throws() with nothrow hai 1 ano
  Andrii Danylchenko ebe155fa95 NKAI: mana recovery %!s(int64=2) %!d(string=hai) anos
  Konstantin 86f5d6de69 vcmi: modernize headers %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko eeea01d778 NKAI: namespace %!s(int64=3) %!d(string=hai) anos
  Andrii Danylchenko 2434fe3f6f NK: fix AI speed %!s(int64=3) %!d(string=hai) anos
  Andrii Danylchenko b4241670ba Nullkiller: rename VCAI to AIGateway %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko bc95e4b935 Fix tbb build %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 1aa81530cb Nullkiller: cancel heavy decomposition on shipyards %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 0ffc7c3b94 Nullkiller: turn limit for main heroes %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 3d91f2e988 Fix defence crashes and hangs %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko e385c83a88 Nullkiller - rewrite decomposition, decomposition cache, morale management %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 35a1167f3d Nullkiller: refactoring and stabilization of gather army & clusterization %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 3e9bf9b662 Nullkiller: try to fix build %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 0705ee595a Nullkiller: object clusterizer %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 8f8c5ca255 Nullkiller: initial decomposition %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 223a52b3d1 Nullkiller: Try to join behavior and goal and see what come out of it. %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko af0dcf97c4 Nullkiller: initial cleanup of unused code %!s(int64=5) %!d(string=hai) anos
  Andrii Danylchenko b7b615ec70 Nullkiller: stabilisation fixes %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 17a960e850 Nullkiller: gold preasure and turn variables for priority evaluation. Tweaking building behavior %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 400967904b Nullkiller AI: stabilization of build and prioritization fixes %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko af9261d428 NullkillerAI: Added movement cost by hero role. New priority engine looks more or less stable. %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko e6eb9ccc03 Nullkiller: dismising and hiring hero in order to defend town %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko bcf8db3d05 Nullkiller: startup scripts %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko ffa626dc2f AI: add ExecuteChain goal %!s(int64=4) %!d(string=hai) anos