Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 9dfef773e2 Remove unnecessary includes hai 5 meses
  Ivan Savenko c0850f41b3 Pathfinder now uses IGameInfoCallback instead of CGameState hai 5 meses
  Ivan Savenko 1f15a7faa4 Fix build hai 5 meses
  Andrii Danylchenko 017fb204a1 NKAI: remove 5th dimension hai 1 ano
  Alexander Wilms 678cacbd25 Remove more redundant `virtual` specifiers hai 1 ano
  Alexander Wilms 522cb571b3 Remove redundant `virtual` specifiers hai 1 ano
  Ivan Savenko ebc7a82c2e Converted pathfinder enum's to enum class %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko bd4d2788ed Split pathfinder into multiple smaller files %!s(int64=2) %!d(string=hai) anos
  Konstantin 86f5d6de69 vcmi: modernize headers %!s(int64=2) %!d(string=hai) anos
  Konstantin 7a5775a9f9 vcmi: use std::optional %!s(int64=2) %!d(string=hai) anos
  DjWarmonger 7ba271edf1 Rotation rebase2 (#912) %!s(int64=3) %!d(string=hai) anos
  Andrii Danylchenko 3fa7e0976f Nullkiller: update / fix build, core changes required for Nullkiller AI %!s(int64=4) %!d(string=hai) anos
  John Bolton a05ae78e67 Fixed lots of warnings. %!s(int64=5) %!d(string=hai) anos
  Andrii Danylchenko f76c6c2300 Remove a few more usages of thread shared ai and cb %!s(int64=6) %!d(string=hai) anos
  Andrii Danylchenko 881e7f2061 AI pathfinding: use own FuzzyHelper for each storage to allow parallel processing without cuncarrent access %!s(int64=6) %!d(string=hai) anos
  Andrii Danylchenko 675406589c AI pathfinding calculated in parallel %!s(int64=6) %!d(string=hai) anos
  Andrii Danylchenko 35f696b695 AI pathfinding const api and updatePaths %!s(int64=6) %!d(string=hai) anos
  Andrii Danylchenko 5454848938 AI: extract pathfinding special actions and rules to separate files %!s(int64=6) %!d(string=hai) anos
  Andrii Danylchenko c96be75f41 AI: optimizae explore logically, reduce amount of scanned tiles during full map scan for new exploration point %!s(int64=6) %!d(string=hai) anos
  Alexander Shishkin b00e935e4d Warnings fixes (#538) %!s(int64=6) %!d(string=hai) anos
  AlexVinS da20aa2388 Use the same cost value in Pathfinder and fuzzy evaluations. %!s(int64=6) %!d(string=hai) anos
  AlexVinS 4b5910c2f4 VCAI performance improvements %!s(int64=6) %!d(string=hai) anos
  Andrii Danylchenko 8fee46de7c AI: town portal support %!s(int64=6) %!d(string=hai) anos
  Andrii Danylchenko 04047d0a1a AI: refactor explore further %!s(int64=6) %!d(string=hai) anos
  Andrii Danylchenko 5d022ba77c AI: CompleteQuest goal and summon boat spell support %!s(int64=6) %!d(string=hai) anos
  Andrii Danylchenko e1b922f7b8 AI goals refactoring (#524) %!s(int64=6) %!d(string=hai) anos
  Andrii Danylchenko d5b26d9592 AI pathfinding: fix getPathsToTile for water tiles %!s(int64=7) %!d(string=hai) anos
  Andrii Danylchenko 72aff02418 AI pathfinding: buy boat %!s(int64=7) %!d(string=hai) anos
  AlexVinS be45c8cb43 Updated C::B projects, fixed a few warnings %!s(int64=7) %!d(string=hai) anos
  Andrii Danylchenko f327c46fa3 AI pathfinding: rename and add const to functions %!s(int64=7) %!d(string=hai) anos