Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko e12765dca0 Fix sonar warnings, convert spaces -> tabs hai 3 meses
  Laserlicht e58e287be5 reorder list + show name if avail. (same as H3) hai 4 meses
  Laserlicht 36420794c7 translation of credit titles from HoMM3 hai 4 meses
  Laserlicht 2730e461a9 credits translation hai 4 meses
  Ivan Savenko cacceda950 Renamed CGuiHandler to GameEngine hai 8 meses
  Ivan Savenko 9fba3d97f1 Renamed & unified OBJECT_CONSTRUCTION macro set hai 1 ano
  Ivan Savenko 2796931259 Fix credits scrolling hai 1 ano
  Laserlicht 1c68937d95 new approach %!s(int64=2) %!d(string=hai) anos
  Laserlicht 42d2257f19 VCMI credits %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 823ffa7a07 Always use ResourcePath for referencing images and animations %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ca889a5c2a Replaced clickLeft with clickPressed clickReleased methods %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 8b61c0d59b Replaced CIntObject::type bitfield with bool's. Added input blocking. %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d4aa778547 Replaced clickRight event with showPopupWindow/closePopupWindow %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 8ea0ecaec1 show/showAll methods now use Canvas instead of SDL_Surface %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 0cae259f53 Most of rendering in BattleInt is done via canvas %!s(int64=2) %!d(string=hai) anos
  Andrey Filipenkov a320af837d fix includes in client subdirectories %!s(int64=3) %!d(string=hai) anos
  Arseniy Shestakov 4af288aee4 Refactoring of main menu related code %!s(int64=7) %!d(string=hai) anos
  Arseniy Shestakov ac66fc7f42 Full rework of pre-game interface and networking %!s(int64=7) %!d(string=hai) anos