Ivan Savenko
|
c0850f41b3
Pathfinder now uses IGameInfoCallback instead of CGameState
|
hai 5 meses |
Ivan Savenko
|
fe2f5f9217
Pathfinder now uses CGameState directly instead of inheriting callback
|
hai 5 meses |
Ivan Savenko
|
4d4da0454f
map objects hierarchy now uses IGameInfoCallback
|
hai 5 meses |
Ivan Savenko
|
4d57a8ed36
Prefer to pass CGameState as reference instead of pointer
|
hai 6 meses |
Ivan Savenko
|
32391dc7a9
Pathfinder cache is now stored separately per playerBlocked
|
hai 9 meses |
Ivan Savenko
|
8225eb454e
Added GameSettings to gamestate, potentially allowing to define game
|
hai 1 ano |
Andrii Danylchenko
|
683c363946
NKAI: whirlpool
|
hai 1 ano |
Andrii Danylchenko
|
157443c1df
#3876 - allow to embark after battle for AI pathfinder
|
hai 1 ano |
Ivan Savenko
|
ad602573ff
Merge pull request #3600 from dydzio0614/sod-fly
|
hai 1 ano |
Alexander Wilms
|
522cb571b3
Remove redundant `virtual` specifiers
|
hai 1 ano |
Dydzio
|
fd9810adf4
Working SoD version of fly
|
hai 1 ano |
Ivan Savenko
|
1f7e53a609
Code style fixes
|
hai 1 ano |
Ivan Savenko
|
8303ce5d13
Added option to ignore guards in pathfinder
|
hai 1 ano |
Andrii Danylchenko
|
2dd0d76412
NKAI: water and air walking
|
%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
|
c8a96647c3
Add turn limit option to pathfinder
|
%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
|
bd4d2788ed
Split pathfinder into multiple smaller files
|
%!s(int64=2) %!d(string=hai) anos |