Andrey Filipenkov
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ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
|
3 年之前 |
Andrey Filipenkov
|
7e6ed0583c
disable all scripting code when configuring without scripting modules
|
3 年之前 |
AlexVinS
|
ecaa9f5d0b
Entities redesign and a few ERM features
|
7 年之前 |
Andrii Danylchenko
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211a993c44
Fix obstacles escaping for twohex creatures
|
5 年之前 |
Victor Luchits
|
be10694b73
Some changes to make the battle AI smarter
|
6 年之前 |
Dydzio
|
e50efdc279
Creature spellcast refactor (#569)
|
6 年之前 |
AlexVinS
|
0b70baa95e
Spells configuration version 2 (effect-based)
|
8 年之前 |
Dydzio
|
7cbd9acd67
Add BLOCK_MAGIC_BELOW bonus
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8 年之前 |
Dydzio
|
59764d8349
Implemented SHOOTS_ALL_ADJACENT
|
8 年之前 |
Dydzio
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5c17e172b6
Revert some changes, update WIDE_BREATH
|
8 年之前 |
Dydzio
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4cab76900f
Add SYNERGY_TARGET and [wip]-SHOOTS_ALL_ADJACENT
|
8 年之前 |
ArseniyShestakov
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9d9c026c85
Code style: serialize everything on own lines for easier debugging (#357)
|
8 年之前 |
ArseniyShestakov
|
ea0ceb1805
Merge pull request #323 from vcmi/CStackTweaks
|
8 年之前 |
ArseniyShestakov
|
006fa6c6df
Merge pull request #332 from FeniksFire/SmallBugFix
|
8 年之前 |
Arseniy Shestakov
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f1e5797834
Code style: move or add licensing information on top of every file
|
8 年之前 |
FeniksFire
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43d324b561
Fix handling damage when stack wait in moat.
|
8 年之前 |
AlexVinS
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4f14f22d3a
Unified CStack ammo, casts and counterattacks
|
8 年之前 |
FeniksFire
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8577445b10
Simple fix: http://bugs.vcmi.eu/view.php?id=2366
|
8 年之前 |
AlexVinS
|
4f8c7bd4bb
CStack refactoring
|
8 年之前 |
FeniksFire
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8ccdda6d2d
Improve formatting, update other config information about includes.
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8 年之前 |
FeniksFire
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221386a39d
Refactoring.
|
8 年之前 |