Commit History

Author SHA1 Message Date
  beegee1 e01ef8e36a - Fixed mantis #1576 (doesn't hang game) 12 years ago
  Ivan Savenko 71d6b0fea9 - Fixed some warnings from cppcheck 12 years ago
  Ivan Savenko 146a5e5ef8 Made speed of most of battle animations time-based 12 years ago
  alexvins c0ce8712c1 add some missing licence headers 13 years ago
  Michał W. Urbańczyk 95b866c131 * Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info. 13 years ago
  Michał W. Urbańczyk 830d94064e Fixed #1056, #1057 and #1058. 13 years ago
  Michał W. Urbańczyk d390113c23 * New files for lib: CBattleCallback.cpp and CBattleCallback.h 13 years ago
  DjWarmonger 4d62525ff7 - Restored missing code for BattleInfo::getAvaliableHex - Elementals will now be placed correctly 13 years ago
  Michał W. Urbańczyk d168f3eac2 * Implemented Moat functionality during siege (stops movement and deals dmg) 13 years ago
  Michał W. Urbańczyk 017013a5a4 Throwing runtime_errors instead of string (or even char*) objects. 13 years ago
  Michał W. Urbańczyk a9af0da0ab Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including: 13 years ago
  beegee1 156aa6e4d9 * Updated class - file - handling 14 years ago