Commit History

Autor SHA1 Mensaxe Data
  Konstantin bc228a938a vcmi: use enum class for EComponentType %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 11e4d84749 Implemented View Earth / View Air spells %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 4501036a04 Basic version of hero movement on map. Removed old code. %!s(int64=2) %!d(string=hai) anos
  Konstantin 97fc424e98 vcmi: modernize lib/spells (except adventure one, needs major rework) %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko fa6f7513e8 All heroes-related strings are passed through translator %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d0c292e2fd Fix order of map indexes %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 25bceda4ea Added convertToVisitablePos/convertFromVisitablePos to CGHeroInstance %!s(int64=3) %!d(string=hai) anos
  Ivan Savenko 2855606a88 Enabled & fixed -Woverloaded-virtual warning from gcc/cland %!s(int64=3) %!d(string=hai) anos
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined %!s(int64=3) %!d(string=hai) anos
  DjWarmonger 7ba271edf1 Rotation rebase2 (#912) %!s(int64=3) %!d(string=hai) anos
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features %!s(int64=7) %!d(string=hai) anos
  John Bolton a05ae78e67 Fixed lots of warnings. %!s(int64=5) %!d(string=hai) anos
  AlexVinS 1855af9ed3 Fixed error handling in TownPortalMechanics::applyAdventureEffects %!s(int64=6) %!d(string=hai) anos
  AlexVinS 8cec07afbd Replaced CGHeroInstance and CGObjectInstance with ObjectInstanceID in NetPacks %!s(int64=7) %!d(string=hai) anos
  AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) %!s(int64=8) %!d(string=hai) anos
  Michał Kalinowski 26a222ac62 Change JsonType to enum class (#393) %!s(int64=8) %!d(string=hai) anos
  FeniksFire f331386b6f Dimension door movement points fix %!s(int64=8) %!d(string=hai) anos
  Piotr 069f295165 Do not summon boat from another boat, fixes #2294 (#353) %!s(int64=8) %!d(string=hai) anos
  AlexVinS dbaf3cb023 Cleanup & formatting %!s(int64=8) %!d(string=hai) anos
  AlexVinS a65befaa08 Moved town portal logic to mechanics class %!s(int64=8) %!d(string=hai) anos
  AlexVinS 3d1a84875e Queries refactoring %!s(int64=8) %!d(string=hai) anos
  AlexVinS 0f5202689e Cumulative spell effects %!s(int64=9) %!d(string=hai) anos
  AlexVinS 902117d812 Get rid of IBonusBearer::getBonusesCount it had only one usage %!s(int64=9) %!d(string=hai) anos
  AlexVinS 30aa379a9d Fixed http://bugs.vcmi.eu/view.php?id=2521 %!s(int64=9) %!d(string=hai) anos
  AlexVinS a23144b361 Extracted adventure spell mechanics to distinct class hierarchy. %!s(int64=9) %!d(string=hai) anos
  AlexVinS 4d9058e412 Whitespace cleanup. (No code changes.) %!s(int64=9) %!d(string=hai) anos
  ArseniyShestakov 48be566050 Dimension Door: fix movement points cost for expert level %!s(int64=10) %!d(string=hai) anos
  Ivan Savenko 7b5a7f43ad Removed includes of CGameState from headers %!s(int64=10) %!d(string=hai) anos
  Ivan Savenko c3ce4b25df Removed all #include's of CMap.h from headers. %!s(int64=10) %!d(string=hai) anos
  AlexVinS b347fe5457 fix mantiss 0002147 %!s(int64=10) %!d(string=hai) anos