Commit History

Author SHA1 Message Date
  DjWarmonger e3e4bc4c9c Second part of interactive Commander level-up. Quite messy. 13 years ago
  DjWarmonger ac997b8214 Partial interactive mode for Commander level-up dialog. It is possible to select secondary skill. 13 years ago
  Michał W. Urbańczyk 54ca71d598 Update to Boost.Filesystem version 3, since Boost 1.50 drops support for version 2. 13 years ago
  Ivan Savenko 770a6e077c - handling of incorrect or missing configuration files (settings.json\defaultSettings.json) 13 years ago
  Ivan Savenko 7a6133a824 - some bugfixing 13 years ago
  Ivan Savenko 2d8a15f27c - all windows except for pregame\battles are now CWindowObject-based 13 years ago
  Ivan Savenko 9d2711fb51 - rewrote most of classes from adventure map window 13 years ago
  Ivan Savenko d60f2d57a0 - first part of CIntObject API clean-up. 13 years ago
  Michał W. Urbańczyk a234b4c935 Fixed #956. 13 years ago
  Michał W. Urbańczyk d168f3eac2 * Implemented Moat functionality during siege (stops movement and deals dmg) 13 years ago
  Ivan Savenko 45c2809a40 - pregame will use same resolution as main game 13 years ago
  DjWarmonger d491bc1c3a Commanders can level up. It's non-interactive yet. 13 years ago
  DjWarmonger 416c08260a - Basic Commander window 13 years ago
  Ivan Savenko 46f48f0676 - bugfixing: 13 years ago
  Ivan Savenko 82b60c00a2 - fixed compile issues. Renamed several "battleobstacleSplaced" to "battleobstacleplaced" 13 years ago
  Michał W. Urbańczyk 5449546447 Advanced work on support for Quicksand and Land Mine spells. 13 years ago
  DjWarmonger cd1a9414ac - Restored Genie random spell 13 years ago
  Michał W. Urbańczyk 6ec3501909 Fixed #927. 13 years ago
  Michał W. Urbańczyk 8baec8b093 Implemented #715 (load game from sys options). Fixed #224. Minor improvements. 13 years ago
  Michał W. Urbańczyk d6223dd137 Fixed #686. 13 years ago
  Michał W. Urbańczyk 3bf76cb719 Fixed #216 and #907. 13 years ago
  Michał W. Urbańczyk 7317e803db Locking pim mutex in client pack handling method, instead of dozens playerint call-ins. GUI won't try updating in between gamestate change and call-ins about it. Should fix #912. 13 years ago
  Michał W. Urbańczyk c61f536d8b * fixed remaining parts of #760 13 years ago
  DjWarmonger 7e4855c271 Quick fix for #910. 13 years ago
  DjWarmonger 88e9dec974 Fixed Thieves Guild window showing for all players. 13 years ago
  Michał W. Urbańczyk e18419f5d2 * adventure map GUI should be properly blocked during AI turn 13 years ago
  Michał W. Urbańczyk e4dc00abac * new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII) 13 years ago
  DjWarmonger 5c86d32903 Cloned stack dissapear when killed. 13 years ago
  Michał W. Urbańczyk 0867451f26 Fixed path issues: #491, #834, #845. 13 years ago
  Michał W. Urbańczyk 4baf4e13ed * fixed #857 and #858 13 years ago