Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 500cf7f15d EWallPart & EWallState are now enum class %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 1fece0ce18 Merge pull request #1229 from IvanSavenko/battle_improvements %!s(int64=2) %!d(string=hai) anos
  SoundSSGood d5cef0c069 end of battle art assembling fix %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko e9e549148d Implemented teleportation animation effect %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko deffba01b9 All battle effects are now fully client sided %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 60a00b450e Multiple fixes & improvements to animation ordering %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko c79634b6a7 Moved all animation ordering logic to callers %!s(int64=2) %!d(string=hai) anos
  SoundSSGood 6e5932c016 Apply suggested changes next part %!s(int64=3) %!d(string=hai) anos
  SoundSSGood 3a3b559a0b attempt to fix the build %!s(int64=3) %!d(string=hai) anos
  SoundSSGood 203c54e956 BulkMoveArtifacts structure optimization %!s(int64=3) %!d(string=hai) anos
  SoundSSGood 95ab343116 Net Packs BulkMoveArtifacts structure and BulkMoveArtifacts::applyCl %!s(int64=3) %!d(string=hai) anos
  SoundSSGood 363e461c3e ArtifactUtils and CArtifactFittingSet class %!s(int64=3) %!d(string=hai) anos
  Nordsoft91 64a801004c Apply suggestions from code review %!s(int64=3) %!d(string=hai) anos
  nordsoft 3ff38b84a2 Support hotseat over multiplier %!s(int64=3) %!d(string=hai) anos
  nordsoft f4b7cf8196 Transfer player ownership to AI %!s(int64=3) %!d(string=hai) anos
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined %!s(int64=3) %!d(string=hai) anos
  Dmitry Orlov 8cae3398ba Feature: Army Management Shortcuts should work as in HD+ Mod %!s(int64=4) %!d(string=hai) anos
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features %!s(int64=7) %!d(string=hai) anos
  Arseniy Shestakov ac66fc7f42 Full rework of pre-game interface and networking %!s(int64=7) %!d(string=hai) anos
  AlexVinS 03cfd2cb78 Do not use StackLocation in netpacks %!s(int64=7) %!d(string=hai) anos
  AlexVinS 8cec07afbd Replaced CGHeroInstance and CGObjectInstance with ObjectInstanceID in NetPacks %!s(int64=7) %!d(string=hai) anos
  AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov 7c77249d37 Refactoring: get rid of macro in server-side request validation code %!s(int64=7) %!d(string=hai) anos
  Alexander Shishkin fd4ecbd40b Merge pull request #385 from Chocimier/altar %!s(int64=8) %!d(string=hai) anos
  Piotr Wójcik f145b4be91 Correctly sacrifice many stacks or many atrifacts, fixes #2607 %!s(int64=8) %!d(string=hai) anos
  ArseniyShestakov 4149662845 Merge pull request #376 from vcmi/newAnimations %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov ae13123129 CPlayerInterface: don't stop hero movement on embark / disembark %!s(int64=8) %!d(string=hai) anos
  AlexVinS 270e1b75ce Support for creature 2-hex attack, alternate death and cast animation types %!s(int64=8) %!d(string=hai) anos
  AlexVinS 15138c23de Finished conversion to new logging API %!s(int64=8) %!d(string=hai) anos
  ArseniyShestakov 9d9c026c85 Code style: serialize everything on own lines for easier debugging (#357) %!s(int64=8) %!d(string=hai) anos