Ivan Savenko
|
500cf7f15d
EWallPart & EWallState are now enum class
|
%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
|
1fece0ce18
Merge pull request #1229 from IvanSavenko/battle_improvements
|
%!s(int64=2) %!d(string=hai) anos |
SoundSSGood
|
d5cef0c069
end of battle art assembling fix
|
%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
|
e9e549148d
Implemented teleportation animation effect
|
%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
|
deffba01b9
All battle effects are now fully client sided
|
%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
|
60a00b450e
Multiple fixes & improvements to animation ordering
|
%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
|
c79634b6a7
Moved all animation ordering logic to callers
|
%!s(int64=2) %!d(string=hai) anos |
SoundSSGood
|
6e5932c016
Apply suggested changes next part
|
%!s(int64=3) %!d(string=hai) anos |
SoundSSGood
|
3a3b559a0b
attempt to fix the build
|
%!s(int64=3) %!d(string=hai) anos |
SoundSSGood
|
203c54e956
BulkMoveArtifacts structure optimization
|
%!s(int64=3) %!d(string=hai) anos |
SoundSSGood
|
95ab343116
Net Packs BulkMoveArtifacts structure and BulkMoveArtifacts::applyCl
|
%!s(int64=3) %!d(string=hai) anos |
SoundSSGood
|
363e461c3e
ArtifactUtils and CArtifactFittingSet class
|
%!s(int64=3) %!d(string=hai) anos |
Nordsoft91
|
64a801004c
Apply suggestions from code review
|
%!s(int64=3) %!d(string=hai) anos |
nordsoft
|
3ff38b84a2
Support hotseat over multiplier
|
%!s(int64=3) %!d(string=hai) anos |
nordsoft
|
f4b7cf8196
Transfer player ownership to AI
|
%!s(int64=3) %!d(string=hai) anos |
Andrey Filipenkov
|
ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
|
%!s(int64=3) %!d(string=hai) anos |
Dmitry Orlov
|
8cae3398ba
Feature: Army Management Shortcuts should work as in HD+ Mod
|
%!s(int64=4) %!d(string=hai) anos |
AlexVinS
|
ecaa9f5d0b
Entities redesign and a few ERM features
|
%!s(int64=7) %!d(string=hai) anos |
Arseniy Shestakov
|
ac66fc7f42
Full rework of pre-game interface and networking
|
%!s(int64=7) %!d(string=hai) anos |
AlexVinS
|
03cfd2cb78
Do not use StackLocation in netpacks
|
%!s(int64=7) %!d(string=hai) anos |
AlexVinS
|
8cec07afbd
Replaced CGHeroInstance and CGObjectInstance with ObjectInstanceID in NetPacks
|
%!s(int64=7) %!d(string=hai) anos |
AlexVinS
|
0b70baa95e
Spells configuration version 2 (effect-based)
|
%!s(int64=8) %!d(string=hai) anos |
Arseniy Shestakov
|
7c77249d37
Refactoring: get rid of macro in server-side request validation code
|
%!s(int64=7) %!d(string=hai) anos |
Alexander Shishkin
|
fd4ecbd40b
Merge pull request #385 from Chocimier/altar
|
%!s(int64=8) %!d(string=hai) anos |
Piotr Wójcik
|
f145b4be91
Correctly sacrifice many stacks or many atrifacts, fixes #2607
|
%!s(int64=8) %!d(string=hai) anos |
ArseniyShestakov
|
4149662845
Merge pull request #376 from vcmi/newAnimations
|
%!s(int64=8) %!d(string=hai) anos |
Arseniy Shestakov
|
ae13123129
CPlayerInterface: don't stop hero movement on embark / disembark
|
%!s(int64=8) %!d(string=hai) anos |
AlexVinS
|
270e1b75ce
Support for creature 2-hex attack, alternate death and cast animation types
|
%!s(int64=8) %!d(string=hai) anos |
AlexVinS
|
15138c23de
Finished conversion to new logging API
|
%!s(int64=8) %!d(string=hai) anos |
ArseniyShestakov
|
9d9c026c85
Code style: serialize everything on own lines for easier debugging (#357)
|
%!s(int64=8) %!d(string=hai) anos |