DjWarmonger
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e65b85873c
Added prisons. hero experience is set to zero due to problem with leveling http://bugs.vcmi.eu/view.php?id=1804
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11 years ago |
DjWarmonger
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156e19cdf6
Various optimizations based on RMG profiling.
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11 years ago |
DjWarmonger
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21386081bf
Fixed formula for dwellings value.
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11 years ago |
DjWarmonger
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4b28afcaa4
Fixed counting of faction-aligned zones.
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11 years ago |
DjWarmonger
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1cabc8f7f4
- Implemented map object limit which should also distribute the objects evenly
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11 years ago |
DjWarmonger
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8471d32334
Fixed not free tiles in front of required objects.
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11 years ago |
DjWarmonger
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eb0ea86ccb
Fix for Travis.
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11 years ago |
DjWarmonger
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0763b9a758
- Implemented object per zone limit
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11 years ago |
DjWarmonger
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090abf41e8
Fixed sealing off parts of zones.
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11 years ago |
DjWarmonger
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128b63a285
Fixed tiles around unguarded objects -> denser zones, less misplaced guards.
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11 years ago |
DjWarmonger
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be8c9c8378
Correct strength of zone guards. Logs for guard strength.
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11 years ago |
DjWarmonger
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966873181f
Do not let monsters or treasures spawn near already placed monsters.
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11 years ago |
DjWarmonger
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6c0a396094
Corrected y-axis orientation, now object placement is correct.
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11 years ago |
DjWarmonger
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492b866806
- Fixed crash caused by randomShuffle
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11 years ago |
DjWarmonger
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8d58ce08aa
Correct position of blocked tiles.
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11 years ago |
DjWarmonger
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927e16d9f5
Almost correct placement of all objects.
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11 years ago |
DjWarmonger
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2a8ae6310e
Better object placement and accessibility.
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11 years ago |
DjWarmonger
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22d26db694
Correct placement of non-overlapping objects.
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11 years ago |
DjWarmonger
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8a8cda950d
Fix for previous commit.
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11 years ago |
DjWarmonger
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b9a01fbffe
Make sure main town is accessible.
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11 years ago |
DjWarmonger
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d3f97829a1
Prevent RoE elemental dwellings from spawning.
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11 years ago |
DjWarmonger
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82ccf240f0
Fixed fractalize algorithm - better treasure density.
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11 years ago |
DjWarmonger
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3fb498713a
Fixed placement of large obstacles.
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11 years ago |
DjWarmonger
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866cd6f540
Allow underground zones to connect more easily. Regression: Obstacles spawn at zone boundaries.
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11 years ago |
DjWarmonger
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ced3d32f3f
Scale dwelling / pandora with creatures value according to number of native zones.
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11 years ago |
DjWarmonger
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4cea0a2973
Zone dwellings will now match first town.
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11 years ago |
DjWarmonger
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f65239b51f
- Added faction-specific dwellings
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11 years ago |
DjWarmonger
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cbd2d74292
Generate random Pandora boxes.
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11 years ago |
DjWarmonger
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0782557814
- Place all standard visitable objects
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11 years ago |
DjWarmonger
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5fb07ded38
Correct underground terrains. More improvements for connection placement.
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11 years ago |