Commit History

Author SHA1 Message Date
  DjWarmonger e65b85873c Added prisons. hero experience is set to zero due to problem with leveling http://bugs.vcmi.eu/view.php?id=1804 11 years ago
  DjWarmonger 156e19cdf6 Various optimizations based on RMG profiling. 11 years ago
  DjWarmonger 21386081bf Fixed formula for dwellings value. 11 years ago
  DjWarmonger 4b28afcaa4 Fixed counting of faction-aligned zones. 11 years ago
  DjWarmonger 1cabc8f7f4 - Implemented map object limit which should also distribute the objects evenly 11 years ago
  DjWarmonger 8471d32334 Fixed not free tiles in front of required objects. 11 years ago
  DjWarmonger eb0ea86ccb Fix for Travis. 11 years ago
  DjWarmonger 0763b9a758 - Implemented object per zone limit 11 years ago
  DjWarmonger 090abf41e8 Fixed sealing off parts of zones. 11 years ago
  DjWarmonger 128b63a285 Fixed tiles around unguarded objects -> denser zones, less misplaced guards. 11 years ago
  DjWarmonger be8c9c8378 Correct strength of zone guards. Logs for guard strength. 11 years ago
  DjWarmonger 966873181f Do not let monsters or treasures spawn near already placed monsters. 11 years ago
  DjWarmonger 6c0a396094 Corrected y-axis orientation, now object placement is correct. 11 years ago
  DjWarmonger 492b866806 - Fixed crash caused by randomShuffle 11 years ago
  DjWarmonger 8d58ce08aa Correct position of blocked tiles. 11 years ago
  DjWarmonger 927e16d9f5 Almost correct placement of all objects. 11 years ago
  DjWarmonger 2a8ae6310e Better object placement and accessibility. 11 years ago
  DjWarmonger 22d26db694 Correct placement of non-overlapping objects. 11 years ago
  DjWarmonger 8a8cda950d Fix for previous commit. 11 years ago
  DjWarmonger b9a01fbffe Make sure main town is accessible. 11 years ago
  DjWarmonger d3f97829a1 Prevent RoE elemental dwellings from spawning. 11 years ago
  DjWarmonger 82ccf240f0 Fixed fractalize algorithm - better treasure density. 11 years ago
  DjWarmonger 3fb498713a Fixed placement of large obstacles. 11 years ago
  DjWarmonger 866cd6f540 Allow underground zones to connect more easily. Regression: Obstacles spawn at zone boundaries. 11 years ago
  DjWarmonger ced3d32f3f Scale dwelling / pandora with creatures value according to number of native zones. 11 years ago
  DjWarmonger 4cea0a2973 Zone dwellings will now match first town. 11 years ago
  DjWarmonger f65239b51f - Added faction-specific dwellings 11 years ago
  DjWarmonger cbd2d74292 Generate random Pandora boxes. 11 years ago
  DjWarmonger 0782557814 - Place all standard visitable objects 11 years ago
  DjWarmonger 5fb07ded38 Correct underground terrains. More improvements for connection placement. 11 years ago