Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 6a08a96d0c Added createObject call as wrapper around NewObject netpack %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 87fcfa4add Removed excessive pathfinder includes %!s(int64=2) %!d(string=hai) anos
  Tomasz Zieliński 982a2723de Fix missing change %!s(int64=2) %!d(string=hai) anos
  Konstantin 86f5d6de69 vcmi: modernize headers %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 7db67a3101 int3 now has proper hasher function %!s(int64=2) %!d(string=hai) anos
  Konstantin 7a5775a9f9 vcmi: use std::optional %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko dfa2e2a349 Merge beta into develop %!s(int64=2) %!d(string=hai) anos
  nordsoft c0b90432cb Change callback interface %!s(int64=2) %!d(string=hai) anos
  nordsoft e440343921 Bypass initial version of spell callback %!s(int64=2) %!d(string=hai) anos
  Adriankhl 1d6192ca62 Shut down the thread for tactic phase properly %!s(int64=2) %!d(string=hai) anos
  Konstantin 11b237a23c vcmi: massive refactoring v1 %!s(int64=2) %!d(string=hai) anos
  SoundSSGood 9f8aa25297 Backpack limit part4 (Using cheats, buying) %!s(int64=2) %!d(string=hai) anos
  SoundSSGood e23766280f Backpack limit part2 (Pick up, Dig up, Object rewards) %!s(int64=2) %!d(string=hai) anos
  Konstantin 4617ce10e5 vcmi: allow showing more than one components in infobar %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 4501036a04 Basic version of hero movement on map. Removed old code. %!s(int64=2) %!d(string=hai) anos
  Dydzio cb3fd24ec0 Fixes after merge, move removeGUI to Client class %!s(int64=2) %!d(string=hai) anos
  nordsoft 8a8716ce8a Pass loaded game over network too %!s(int64=3) %!d(string=hai) anos
  nordsoft 7ee4fca120 Pass whole gamestate over network %!s(int64=3) %!d(string=hai) anos
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined %!s(int64=3) %!d(string=hai) anos
  Andrey Filipenkov 7e6ed0583c disable all scripting code when configuring without scripting modules %!s(int64=3) %!d(string=hai) anos
  Dmitry Orlov 30b879ae5d Fixed: duplicated bonusing building. Improved: opposite bonus propagation %!s(int64=4) %!d(string=hai) anos
  Dmitry Orlov 25d9ea1ddf Feature: Opposite Side Limiter %!s(int64=4) %!d(string=hai) anos
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features %!s(int64=7) %!d(string=hai) anos
  John Bolton a05ae78e67 Fixed lots of warnings. %!s(int64=5) %!d(string=hai) anos
  Dmitry Orlov 38fd05f655 Minor fix: apply Monday bonuses to heroes who have slept overnight %!s(int64=5) %!d(string=hai) anos
  AlexVinS 4b5910c2f4 VCAI performance improvements %!s(int64=6) %!d(string=hai) anos
  Arseniy Shestakov 74e5c5bf05 CGameHandler: rename CPackForClient argument and add network logging %!s(int64=7) %!d(string=hai) anos
  Arseniy Shestakov ac66fc7f42 Full rework of pre-game interface and networking %!s(int64=7) %!d(string=hai) anos
  AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov fc3b8b2c87 Refactoring: replace macro with variadic templates on client-side %!s(int64=7) %!d(string=hai) anos