Ivan Savenko
|
6a08a96d0c
Added createObject call as wrapper around NewObject netpack
|
%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
|
87fcfa4add
Removed excessive pathfinder includes
|
%!s(int64=2) %!d(string=hai) anos |
Tomasz Zieliński
|
982a2723de
Fix missing change
|
%!s(int64=2) %!d(string=hai) anos |
Konstantin
|
86f5d6de69
vcmi: modernize headers
|
%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
|
7db67a3101
int3 now has proper hasher function
|
%!s(int64=2) %!d(string=hai) anos |
Konstantin
|
7a5775a9f9
vcmi: use std::optional
|
%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
|
dfa2e2a349
Merge beta into develop
|
%!s(int64=2) %!d(string=hai) anos |
nordsoft
|
c0b90432cb
Change callback interface
|
%!s(int64=2) %!d(string=hai) anos |
nordsoft
|
e440343921
Bypass initial version of spell callback
|
%!s(int64=2) %!d(string=hai) anos |
Adriankhl
|
1d6192ca62
Shut down the thread for tactic phase properly
|
%!s(int64=2) %!d(string=hai) anos |
Konstantin
|
11b237a23c
vcmi: massive refactoring v1
|
%!s(int64=2) %!d(string=hai) anos |
SoundSSGood
|
9f8aa25297
Backpack limit part4 (Using cheats, buying)
|
%!s(int64=2) %!d(string=hai) anos |
SoundSSGood
|
e23766280f
Backpack limit part2 (Pick up, Dig up, Object rewards)
|
%!s(int64=2) %!d(string=hai) anos |
Konstantin
|
4617ce10e5
vcmi: allow showing more than one components in infobar
|
%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
|
4501036a04
Basic version of hero movement on map. Removed old code.
|
%!s(int64=2) %!d(string=hai) anos |
Dydzio
|
cb3fd24ec0
Fixes after merge, move removeGUI to Client class
|
%!s(int64=2) %!d(string=hai) anos |
nordsoft
|
8a8716ce8a
Pass loaded game over network too
|
%!s(int64=3) %!d(string=hai) anos |
nordsoft
|
7ee4fca120
Pass whole gamestate over network
|
%!s(int64=3) %!d(string=hai) anos |
Andrey Filipenkov
|
ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
|
%!s(int64=3) %!d(string=hai) anos |
Andrey Filipenkov
|
7e6ed0583c
disable all scripting code when configuring without scripting modules
|
%!s(int64=3) %!d(string=hai) anos |
Dmitry Orlov
|
30b879ae5d
Fixed: duplicated bonusing building. Improved: opposite bonus propagation
|
%!s(int64=4) %!d(string=hai) anos |
Dmitry Orlov
|
25d9ea1ddf
Feature: Opposite Side Limiter
|
%!s(int64=4) %!d(string=hai) anos |
AlexVinS
|
ecaa9f5d0b
Entities redesign and a few ERM features
|
%!s(int64=7) %!d(string=hai) anos |
John Bolton
|
a05ae78e67
Fixed lots of warnings.
|
%!s(int64=5) %!d(string=hai) anos |
Dmitry Orlov
|
38fd05f655
Minor fix: apply Monday bonuses to heroes who have slept overnight
|
%!s(int64=5) %!d(string=hai) anos |
AlexVinS
|
4b5910c2f4
VCAI performance improvements
|
%!s(int64=6) %!d(string=hai) anos |
Arseniy Shestakov
|
74e5c5bf05
CGameHandler: rename CPackForClient argument and add network logging
|
%!s(int64=7) %!d(string=hai) anos |
Arseniy Shestakov
|
ac66fc7f42
Full rework of pre-game interface and networking
|
%!s(int64=7) %!d(string=hai) anos |
AlexVinS
|
0b70baa95e
Spells configuration version 2 (effect-based)
|
%!s(int64=8) %!d(string=hai) anos |
Arseniy Shestakov
|
fc3b8b2c87
Refactoring: replace macro with variadic templates on client-side
|
%!s(int64=7) %!d(string=hai) anos |