|  Xilmi | e6d907af55
							
							Merge remote-tracking branch 'upstream/develop' into develop | 1 year ago | 
				
					
						|  Ivan Savenko | 97f1a310df
							
							Fix miscellaneous issues discovered by Sonar | 1 year ago | 
				
					
						|  Xilmi | a821978d4e
							
							Merge remote-tracking branch 'upstream/develop' into develop | 1 year ago | 
				
					
						|  Xilmi | 638c1350b8
							
							Path-safety | 1 year ago | 
				
					
						|  Ivan Savenko | 41ed7e2e10
							
							Added TODO's for potential optimizations that I've discovered | 1 year ago | 
				
					
						|  Andrii Danylchenko | 820f0e0c1a
							
							NKAI: port exploration from VCAI | 1 year ago | 
				
					
						|  Andrii Danylchenko | 1388fb1493
							
							NKAI: port exploration from VCAI | 1 year ago | 
				
					
						|  Andrii Danylchenko | 728f673763
							
							NKAI: remove static ai field | 1 year ago | 
				
					
						|  Andrii Danylchenko | d6f1a5c2b3
							
							NKAI: parallel capture objects | 1 year ago | 
				
					
						|  Andrii Danylchenko | 419d6a648b
							
							NKAI: optimize clusterization and pathfinding for object graph | 1 year ago | 
				
					
						|  Andrii Danylchenko | e66ceff154
							
							NKAI: object graph improved and optimized | 1 year ago | 
				
					
						|  Andrii Danylchenko | 6245adb9a4
							
							NKAI: configurable object graph | 1 year ago | 
				
					
						|  Andrii Danylchenko | 376a17409f
							
							NKAI: initial implementation of object graph | 1 year ago | 
				
					
						|  Ivan Savenko | 87957e74c1
							
							Replaced boost::thread_specific_ptr with thread_local | 2 years ago | 
				
					
						|  Andrii Danylchenko | c93bb0a502
							
							nkai: fixes and skill rewards | 2 years ago | 
				
					
						|  Andrii Danylchenko | b19ac01bf9
							
							Fuzzy rework, added more defence and gather army routines | 2 years ago | 
				
					
						|  Andrii Danylchenko | fbc9a32ad8
							
							#2018 - fix shipyard usage for NKAI, allied shipyard should work now | 2 years ago | 
				
					
						|  Andrii Danylchenko | 148c3436df
							
							NKAI: improve army gathering | 2 years ago | 
				
					
						|  Andrii Danylchenko | 8b0c7b6601
							
							NKAI improve defence and some fixes | 2 years ago | 
				
					
						|  Andrii Danylchenko | eeea01d778
							
							NKAI: namespace | 3 years ago | 
				
					
						|  Andrey Filipenkov | 802147c5b7
							
							add some asserts that shouldn't fire | 3 years ago | 
				
					
						|  Andrii Danylchenko | b4241670ba
							
							Nullkiller: rename VCAI to AIGateway | 4 years ago | 
				
					
						|  Andrii Danylchenko | 1aa81530cb
							
							Nullkiller: cancel heavy decomposition on shipyards | 4 years ago | 
				
					
						|  Andrii Danylchenko | 9a203b8af9
							
							Nullkiller: parallel object clusterization, stabilization | 4 years ago | 
				
					
						|  Andrii Danylchenko | 3d91f2e988
							
							Fix defence crashes and hangs | 4 years ago | 
				
					
						|  Andrii Danylchenko | e385c83a88
							
							Nullkiller - rewrite decomposition, decomposition cache, morale management | 4 years ago | 
				
					
						|  Andrii Danylchenko | 1fdf0de75d
							
							Nullkiller: clusterization fixes, heroes clusterization for additional mains in case of locked heroes | 4 years ago | 
				
					
						|  Andrii Danylchenko | 1806dd8447
							
							Nullkiller: remove AIhelper + refactoring | 5 years ago | 
				
					
						|  Andrii Danylchenko | 37f49f2ac5
							
							Nullkiller: stabilization | 4 years ago | 
				
					
						|  Andrii Danylchenko | dec723b4be
							
							Nullkiller: android fixes | 4 years ago |