История коммитов

Автор SHA1 Сообщение Дата
  Ivan Savenko 1e3e2f665c Remove strange & unused double-selector logic 5 месяцев назад
  Ivan Savenko 1ac8080cbf Implemented new unit actions panel in combat 5 месяцев назад
  Ivan Savenko 42317e7128 Block attempts to attack unit behind obstacle in UI 6 месяцев назад
  Ivan Savenko 5c4ce61d57 Fix handling of double-wide creatures by BattleAI 6 месяцев назад
  Ivan Savenko e90d8c318d Configurable multi-hex attacks 6 месяцев назад
  Ivan Savenko 700eeb6bd4 Implemented HERO_SPELL_CASTS_PER_COMBAT_TURN bonus 6 месяцев назад
  Ivan Savenko 63d00b080e Removed pointer to army from StackInstance 8 месяцев назад
  Ivan Savenko 439c9a7888 Merge pull request #5622 from IvanSavenko/hypno_fix 7 месяцев назад
  Ivan Savenko 1f70f27b2d Fix hypnotize spell 7 месяцев назад
  Ivan Savenko b6c341f7c0 Likely fix for inability to shoot if there was adjacent cloned unit 7 месяцев назад
  Ivan Savenko a8a6be7ac1 Fix potential compatibility with C++20 / C++23 mode 9 месяцев назад
  Ivan Savenko 645b95ba02 Renamed `LibClasses * VLC` to `GameLibrary * LIBRARY` 9 месяцев назад
  Ivan Savenko 2362c6da21 Fixes for multiple new issues from Sonar 9 месяцев назад
  Ivan Savenko 5c8c69e665 Smarter logic for determining whether hex is inside the walls 10 месяцев назад
  Ivan Savenko abc7168ff6 Consider units on wall hexes as 'inside' town for tower target selection 10 месяцев назад
  Ivan Savenko f858a6e04b Merge pull request #5266 from MichalZr6/battlefield 10 месяцев назад
  MichalZr6 30bd975f95 Use unit->getHexes() 10 месяцев назад
  MichalZr6 ecdd394bb1 Use BattleHex as const ref wherever possible 10 месяцев назад
  Ivan Savenko b33b880482 Do not add dead units as 'adjacent', since all callers assume this 10 месяцев назад
  Ivan Savenko 5bfc837a8f Fix regressions from battlehex PR (mostly related to towers) 10 месяцев назад
  Ivan Savenko 48473b18f6 move checks for invincible bonus to UnitState & cache 10 месяцев назад
  Ivan Savenko 40bff74195 Use small vector for unit list 10 месяцев назад
  Ivan Savenko 5375d61d1b Optimize battleAdjacentUnits method 10 месяцев назад
  MichalZr6 dbe82b94f6 Changes following review: 10 месяцев назад
  MichalZr6 4031006317 Drop battle elapsed time measurement, restore avHexes. 11 месяцев назад
  MichalZr6 dad6437661 Refactor BattleHex, remake the use of precomputed neighbouring tiles containers. 11 месяцев назад
  MichalZr6 ac8104d56d SonarCloud recomendations. 11 месяцев назад
  MichalZr6 7a8edff419 minor fixes 11 месяцев назад
  MichalZr6 fb9a3da651 Unit.cpp refactor and some other minor changes 11 месяцев назад
  MichalZr6 e3516120d8 Refactor destructibleEnemyTurns 1 год назад