Commit History

Auteur SHA1 Bericht Datum
  Ivan Savenko 35644da2b7 Reogranize callback-related classes on 1 file = 1 class basis 6 maanden geleden
  Ivan Savenko 2362c6da21 Fixes for multiple new issues from Sonar 9 maanden geleden
  MichalZr6 ecdd394bb1 Use BattleHex as const ref wherever possible 10 maanden geleden
  Ivan Savenko 40bff74195 Use small vector for unit list 10 maanden geleden
  Ivan Savenko 797b62fd46 Try to implement lazy evaluation for reachability map 10 maanden geleden
  Ivan Savenko 2d5b5d94e7 Optimize computation of reachability map 10 maanden geleden
  MichalZr6 fb9a3da651 Unit.cpp refactor and some other minor changes 1 jaar geleden
  MichalZr6 a99274d72e BattleHexArray - new container for BattleHexes 1 jaar geleden
  Xilmi df21a77857 Battle-AI-improvements 11 maanden geleden
  Andrii Danylchenko ff8a745a50 BattleAI: optional simulation depth 1 jaar geleden
  Andrii Danylchenko bc80532f29 BattleAI: improve movement towards unreachable 1 jaar geleden
  Andrii Danylchenko 8cdfa26fb5 BattleAI: fix bait for archers when need to go long way 1 jaar geleden
  Andrii Danylchenko b3fc6743d9 BattleAI: better retaliation calculation 1 jaar geleden
  Andrii Danylchenko 51b8bc9fc3 BattleAI: fix shhoters waiting and reduce strength of our loss affecting decissions 1 jaar geleden
  Alexander Wilms 02e429e973 Fix typos using https://github.com/crate-ci/typos 1 jaar geleden
  Ivan Savenko b7efa6c8cc Fixed potential thread races in Battle AI 1 jaar geleden
  Andrii Danylchenko 3602be5eab BattleAI: remove adjustPositions method as it gives more troubles than usefulness 1 jaar geleden
  Alexander Wilms 5cbc75d3b7 Merge remote-tracking branch 'upstream/develop' into develop 2 jaren geleden
  Alexander Wilms b10b1a5444 AI/BattleAI/BattleExchangeVariant.cpp: This function should be declared "const". 2 jaren geleden
  Andrii Danylchenko 870fbd50e3 BattleAI: bigger reachability map 2 jaren geleden
  Andrii Danylchenko 9eb9404f28 BattleAI: divide only positive part of score onto turns count 2 jaren geleden
  Ivan Savenko 036df2e0ad Support multiple battles in AI 2 jaren geleden
  Andrii Danylchenko 5f13a0bbda BattleAI: spellcast fixes and floating point score 2 jaren geleden
  Andrii Danylchenko dc88f14e0b BattleAI: positive/negative effect multiplier 2 jaren geleden
  Andrii Danylchenko 274bf739b8 BattleAI: damage cache and switch to different model of spells evaluation 2 jaren geleden
  Konstantin 86f5d6de69 vcmi: modernize headers 2 jaren geleden
  Andrii Danylchenko 737c34b8c6 BattleAI: avoid selfblocking on siege 2 jaren geleden
  Andrii Danylchenko ebf4854801 Battle AI: add some comments + refactoring 3 jaren geleden
  Andrii Danylchenko 601ced3749 BattleAI: rework movement when no targtes 3 jaren geleden
  Andrii Danylchenko 033a585e4b Battle AI 2 turns attacks recalculation 3 jaren geleden