Ivan Savenko
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829739da24
Reduce usage of implicit conversions to int
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7 ماه پیش |
Xilmi
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6b55401fde
Swapped order of Defend and Far-Hunter-Gather
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10 ماه پیش |
Xilmi
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8d3970c6d5
AI-adjustments
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10 ماه پیش |
Xilmi
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765658ec83
Various Evaluation improvements
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10 ماه پیش |
Xilmi
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347efa98a0
Introduced new priority-tiers for handling attacking and gathering near enemies that are really far away
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11 ماه پیش |
Xilmi
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5979f53a26
Upgrade priority
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1 سال پیش |
Xilmi
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d93c6211da
Road exploration
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1 سال پیش |
Xilmi
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20f7751e16
Weekend-decisions
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1 سال پیش |
Xilmi
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90d72a4458
Chase & FFA-changes
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1 سال پیش |
Xilmi
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22222f0fba
Priorization-improvements
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1 سال پیش |
Xilmi
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df119370c7
Exploration
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1 سال پیش |
Xilmi
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5488a0a29c
Removed the "GATHER"-priorityTier
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1 سال پیش |
Xilmi
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db16a9d234
A bit of clean-up for merge
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1 سال پیش |
Xilmi
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09badeb5be
Enum for PriorityTiers
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1 سال پیش |
Xilmi
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05d948b582
Priorities
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1 سال پیش |
Xilmi
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b92862c04d
New priorities
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1 سال پیش |
Xilmi
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8ad6d712c0
lowered aggression
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1 سال پیش |
Xilmi
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b7e4219fde
More purposeful defending
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1 سال پیش |
Xilmi
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958aeb3a60
AI improvements
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1 سال پیش |
Xilmi
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e374f24016
complete Building-costs as evaluation-context
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1 سال پیش |
Xilmi
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fbe1e171fe
Merge remote-tracking branch 'upstream/develop' into develop
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1 سال پیش |
Xilmi
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4a552d411c
Decisionmaking-changes
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1 سال پیش |
Xilmi
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d878d0ce18
Avoid being killed
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1 سال پیش |
Xilmi
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92bed2305e
priority-tiers
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1 سال پیش |
Andrii Danylchenko
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1be36e1ad4
NKAI: rewardables
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1 سال پیش |
Alexander Wilms
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7d925b3689
Fix typo: Preasure -> Pressure
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1 سال پیش |
Ivan Savenko
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fd01a25352
Implemented basic version of configurable Witch Hut
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2 سال پیش |
Andrii Danylchenko
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ebe155fa95
NKAI: mana recovery
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2 سال پیش |
Alexander Wilms
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6c15e5b426
Add include path of a more recent version of fuzzylite, which is required to build it with gcc 12.2.0
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2 سال پیش |
Andrii Danylchenko
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6ba74f02bc
NKAI: playing around with defence
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2 سال پیش |