Commit Verlauf

Autor SHA1 Nachricht Datum
  Michał W. Urbańczyk e9d51a2670 Fixed issue that allowed to build multiple boats in town. Renamed state() to sth more sensible. vor 12 Jahren
  Ivan Savenko f82122d9be second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported vor 12 Jahren
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: vor 12 Jahren
  Michał W. Urbańczyk 9f5d1ba623 Fixed #1271. vor 12 Jahren
  Michał W. Urbańczyk be7c2bd07f CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced. vor 12 Jahren
  DjWarmonger a7ed3ee3d0 Fixed #987 vor 12 Jahren
  DjWarmonger a9cfb4bddb Refactoring, fixed #1255 vor 12 Jahren
  Ivan Savenko 4db13ba845 - proper destructors for handlers and lib objects vor 12 Jahren
  Ivan Savenko c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: vor 12 Jahren
  Michał W. Urbańczyk d1d67caa0b Get rid of some old serialization workaround code that is not needed because serializer was improved in the meantime. vor 12 Jahren
  Michał W. Urbańczyk e8354908c3 Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing. vor 12 Jahren
  alexvins 2eb8263e51 Basic Configuration for bonus types vor 12 Jahren
  mateuszb dbec99ffc7 * PlayerColor and TeamID refactoring vor 12 Jahren
  Michał W. Urbańczyk d45a554fec Significant changes to saving system. Now both client and server store their lib part. vor 12 Jahren
  mateuszb 560315bc48 * SlotID refactoring vor 12 Jahren
  Michał W. Urbańczyk 12e627ec49 Fixed #1206. vor 12 Jahren
  mateuszb 9e00090c42 * refactoring, a few intriguing problems remain vor 12 Jahren
  alexvins ceea466f54 [refactor] spell handling vor 12 Jahren
  mateuszb bda766b697 * refactoring vor 12 Jahren
  mateuszb 8a8eecd063 * refactoring vor 12 Jahren
  mateuszb 86dc9386d6 * refactoring, including a generic solution for IDs vor 12 Jahren
  mateuszb d03dbf64a6 * refactoring vor 12 Jahren
  mateuszb f1c78e3260 * creature ID refactoring vor 12 Jahren
  mateuszb af5287c193 * fixed opening custom campaign selection window vor 12 Jahren
  alexvins a9d458c8f4 few more refactorings vor 12 Jahren
  mateuszb 25663ce7af * fixed vector<bool> serialization vor 12 Jahren
  mateuszb ba3075317f * proper bool serialization vor 12 Jahren
  alexvins b376ac8568 refactor map loading, few small tweaks vor 12 Jahren
  mateuszb c4e03ef0de * enum serialization/deserialization (si32 as basetype ought to be enough for anybody) vor 12 Jahren
  mateuszb a1da195b85 * minor refactoring vor 12 Jahren