Commit History

Autor SHA1 Mensaxe Data
  Andrii Danylchenko ba9998ac66 BattleAI: fast targets optimization %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko e7394ad20c BattleAI: log time to make a decission %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko f1a9ae99ee NKAI: various behavior fixes, undo max_gold_preasure %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko aed8c411fc Minor rework & cleanup of combat replays %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 639880a426 Fix handling of tactics by AI %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 58dd87d727 Fix AI spellcasting %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 556763fb7b Fixed handling of tactics %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 1bf6bbd9b6 Significantly simplified threading model in battles %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko f27f5ebc7c Split BattleAI::activeStack into several smaller methods %!s(int64=2) %!d(string=hai) anos
  Konstantin 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h %!s(int64=2) %!d(string=hai) anos
  Konstantin fbc05c70ac vcmi: camelCase methods of new classes %!s(int64=2) %!d(string=hai) anos
  Konstantin a6de9097be vcmi: rename HeroBonus.h to Bonus.h %!s(int64=2) %!d(string=hai) anos
  Konstantin P b472c89276 vcmi: make some CStack properties private %!s(int64=2) %!d(string=hai) anos
  krs e348193f7e Tactics movement is limited to movement range %!s(int64=2) %!d(string=hai) anos
  Konstantin 7a5775a9f9 vcmi: use std::optional %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko dfa2e2a349 Merge beta into develop %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko 737c34b8c6 BattleAI: avoid selfblocking on siege %!s(int64=2) %!d(string=hai) anos
  krs dab07bdef9 Now unit range is shown in Tactics phase as well %!s(int64=2) %!d(string=hai) anos
  Konstantin 11b237a23c vcmi: massive refactoring v1 %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 307065a633 Merge beta into develop %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko 06fcbf891b Fix battle AI using Fire elementals (had score 0) %!s(int64=2) %!d(string=hai) anos
  Konstantin d8a237ba46 vcmi: add getTrigger method to obstacles %!s(int64=2) %!d(string=hai) anos
  Konstantin 6c5f5dba75 BattleAI: check negative obstacles instead of moat. %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko 5cab8ede90 Fix battle ai trying to act with killed stack %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d2b837b116 All creature-related texts go through translator %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 5da407e822 All spell texts are now passed through translator %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko b86969909a Fixes compilation due to changes in callback interface %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 1d7f004658 Implemented reinforced walls in towns with Castle %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 500cf7f15d EWallPart & EWallState are now enum class %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 2855606a88 Enabled & fixed -Woverloaded-virtual warning from gcc/cland %!s(int64=2) %!d(string=hai) anos