AlexVinS
							
						 | 
						
							
							
								ea2e336f54
							
							Merge branch 'develop' into SpellsRefactoring8
						 | 
						9 years ago | 
					
				
					
						
							
								   Arseniy Shestakov
							
						 | 
						
							
							
								58f90b736b
							
							New cheat vcmiungoliant: hide all tiles that out of sight radius
						 | 
						9 years ago | 
					
				
					
						
							
								   Arseniy Shestakov
							
						 | 
						
							
							
								75cffa7d0b
							
							CGameHandler::arrangeStacks: honour removableUnits of CGGarrison
						 | 
						9 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								ef34d21941
							
							Passive cast can be blocked by spell level limit.
						 | 
						9 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								dcb0e8a0c1
							
							Tweak
						 | 
						9 years ago | 
					
				
					
						
							
								   Arseniy Shestakov
							
						 | 
						
							
							
								1d45d214e5
							
							CGameHandler refactoring: when possible only use const data
						 | 
						9 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								d993710f8e
							
							Merge branch 'develop' into SpellsRefactoring8
						 | 
						9 years ago | 
					
				
					
						
							
								   Arseniy Shestakov
							
						 | 
						
							
							
								7ae4e70134
							
							CGameHandler: fix player id  logging
						 | 
						9 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								505e53c17d
							
							Merge remote-tracking branch 'remotes/origin/develop' into SpellsRefactoring8
						 | 
						9 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								33d1895d21
							
							Merge branch 'develop' into SpellsRefactoring8
						 | 
						9 years ago | 
					
				
					
						
							
								   Arseniy Shestakov
							
						 | 
						
							
							
								fe6c0cf89b
							
							Use RandomGeneratorUtil::randomShuffle for reproducible gameplay
						 | 
						9 years ago | 
					
				
					
						
							
								   Arseniy Shestakov
							
						 | 
						
							
							
								c8faca8f39
							
							Refactoring: only use RNGs explicitly to avoid bug prone code in future
						 | 
						9 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								f8767a6380
							
							cleanup
						 | 
						9 years ago | 
					
				
					
						
							
								   Arseniy Shestakov
							
						 | 
						
							
							
								70abae9b51
							
							CGameState::battleGetBattlefieldType: use RNG by ref
						 | 
						9 years ago | 
					
				
					
						
							
								   Arseniy Shestakov
							
						 | 
						
							
							
								ea63497b19
							
							Move CGameState::setupBattle code to CGameHandler::setupBattle
						 | 
						9 years ago | 
					
				
					
						
							
								   Arseniy Shestakov
							
						 | 
						
							
							
								53502e84e3
							
							Add PrepareHeroLevelUp netpack to keep secondary skills RNG in sync
						 | 
						9 years ago | 
					
				
					
						
							
								   Arseniy Shestakov
							
						 | 
						
							
							
								ca819b3cda
							
							CGHeroInstance::nextPrimarySkill: don't use GS RNG directly
						 | 
						9 years ago | 
					
				
					
						
							
								   Arseniy Shestakov
							
						 | 
						
							
							
								85f49bc968
							
							CGHeroInstance::initArmy: don't use GS RNG. Get RNG through a ref
						 | 
						9 years ago | 
					
				
					
						
							
								   Arseniy Shestakov
							
						 | 
						
							
							
								2ba3b20928
							
							Multiple changes to RNG usage to both client and server
						 | 
						9 years ago | 
					
				
					
						
							
								   Arseniy Shestakov
							
						 | 
						
							
							
								6747555339
							
							CGameHandler: use ObjProperty enum instead of magic numbers
						 | 
						9 years ago | 
					
				
					
						
							
								   Arseniy Shestakov
							
						 | 
						
							
							
								d06d07a39b
							
							Add ChangeFormation netpack to avoid MP desyncs
						 | 
						9 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								1ce4675df6
							
							Tweaks
						 | 
						9 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								686cd00c68
							
							Cleanup.
						 | 
						9 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								18fc94d709
							
							WIP on SpellCastContext
						 | 
						9 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								d4a35c6839
							
							Simplify getAffectedStacks arguments. casterColor not needed anymore.
						 | 
						9 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								85f94676a5
							
							Server: convert logging
						 | 
						9 years ago | 
					
				
					
						
							
								   Arseniy Shestakov
							
						 | 
						
							
							
								abad3cfb17
							
							PlayerState::daysWithoutCastle: change in netpacks only. Fix issue 2462
						 | 
						9 years ago | 
					
				
					
						
							
								   Arseniy Shestakov
							
						 | 
						
							
							
								39fe9472b6
							
							CGameHandler::moveArtifact: check lock status by slot instead of id
						 | 
						9 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								e7f2858d33
							
							Use make_unique for TurnInfo in CGameHandler.
						 | 
						9 years ago | 
					
				
					
						
							
								   Arseniy Shestakov
							
						 | 
						
							
							
								b0045fa357
							
							Fix TurnInfo memory leaks
						 | 
						9 years ago |