Commit Verlauf

Autor SHA1 Nachricht Datum
  Michał W. Urbańczyk d390113c23 * New files for lib: CBattleCallback.cpp and CBattleCallback.h vor 13 Jahren
  Michał W. Urbańczyk edccbd4809 Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier. vor 13 Jahren
  Ivan Savenko 613172fa45 - fixed #582, #1019 and #1022 vor 13 Jahren
  DjWarmonger d491bc1c3a Commanders can level up. It's non-interactive yet. vor 13 Jahren
  DjWarmonger 416c08260a - Basic Commander window vor 13 Jahren
  Michał W. Urbańczyk e18419f5d2 * adventure map GUI should be properly blocked during AI turn vor 13 Jahren
  Michał W. Urbańczyk 046e54563c * fixed project files for RD configuration vor 14 Jahren
  beegee1 156aa6e4d9 * Updated class - file - handling vor 14 Jahren
  beegee1 2f5d6f2684 * CHexField renamed to CBattleHex vor 14 Jahren
  beegee1 7f04ed990b Major refactoring. First part: BattleInterface vor 14 Jahren
  DjWarmonger 0903d6037c New pack - BattleEffectTrigger for various one-shot effects with animation vor 14 Jahren
  Michał W. Urbańczyk 3152e6d540 Fixed #771, #772 and #787. vor 14 Jahren
  beegee1 f609c4ad9a * Fixed #33 -> Creatures tend to stop at every hex during movement vor 14 Jahren
  Michał W. Urbańczyk 79f5b29196 Various player/AI interface related fixes and improvements. vor 14 Jahren
  Michał W. Urbańczyk ed056cf0df Set of minor improvements and fixes. vor 14 Jahren
  Michał W. Urbańczyk b3234e8bfa * CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder). vor 14 Jahren