Histórico de Commits

Autor SHA1 Mensagem Data
  MichalZr6 ecdd394bb1 Use BattleHex as const ref wherever possible há 11 meses atrás
  Ivan Savenko e829d723b2 Replace global bonus tree change counter with per-node counter há 11 meses atrás
  Ivan Savenko c0f5c7c0ea Replace pointer with reference in pack apply functions há 1 ano atrás
  Ivan Savenko 39a2c29c97 Removed creatureBank flag from battle, battles now receive BattleLayout há 1 ano atrás
  Ivan Savenko 644d6f4529 Merge pull request #4507 from vcmi/fix-battle-ai há 1 ano atrás
  Andrii Danylchenko d55996cc46 Battle AI: fix firewall, fix haste spellcast evaluation for waits and movements, allow location spells há 1 ano atrás
  K 462c79e190 remove never used code in CBonusSystemNode há 1 ano atrás
  Ivan Savenko 2a05fbdd50 Unified handling of battle sides ID's há 1 ano atrás
  Ivan Savenko 9e49587749 Replace bonus string description with metastring that can properly há 1 ano atrás
  Alexander Wilms 73019c204d Replace redundant types with `auto` for the lvalues of template factory functions for smart pointers há 1 ano atrás
  Ivan Savenko b58301849b Pass functor via reference to avoid costly copies há 2 anos atrás
  Ivan Savenko 5cbf5031ea move SetStackEffect to a separate file há 2 anos atrás
  Ivan Savenko b88a8da4e8 Split off some netpack structures into separate files há 2 anos atrás
  Ivan Savenko 9fa7a93fb0 Properly pass battleID in all battle netpack's há 2 anos atrás
  Ivan Savenko 3a88180494 Separated game and battle callback (server & client only) há 2 anos atrás
  Ivan Savenko 86a7f5f5cd Removed getStr(bool), replaced with similar toString() há 2 anos atrás
  Andrii Danylchenko 5f13a0bbda BattleAI: spellcast fixes and floating point score há 2 anos atrás
  Andrii Danylchenko 03395a3d8a TBB for battle AI spellcast an fixes há 2 anos atrás
  Andrii Danylchenko 274bf739b8 BattleAI: damage cache and switch to different model of spells evaluation há 2 anos atrás
  Konstantin 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h há 2 anos atrás
  Konstantin 6fa1b2b19f vcmi: move bonuses to its own folder há 2 anos atrás
  Konstantin 11b237a23c vcmi: massive refactoring v1 há 2 anos atrás
  Ivan Savenko 31147ac83b refactoring: TDmgRange pair -> DamageRange struct há 2 anos atrás
  Ivan Savenko d2b837b116 All creature-related texts go through translator há 3 anos atrás
  Ivan Savenko 500cf7f15d EWallPart & EWallState are now enum class há 2 anos atrás
  Andrii Danylchenko 033a585e4b Battle AI 2 turns attacks recalculation há 3 anos atrás
  Andrey Filipenkov 7e6ed0583c disable all scripting code when configuring without scripting modules há 3 anos atrás
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features há 7 anos atrás
  Andrii Danylchenko ade84699b0 found a bug in code where AI can change client gamestate directly causing sorting crash há 4 anos atrás
  John Bolton 6d8f1e4530 Fixed incorrect usage of const std::shared_ptr. Resolves 0003142. há 5 anos atrás