Историја ревизија

Аутор SHA1 Порука Датум
  Ivan Savenko ffd37a8fa8 Removed CGI in favor of VLC. Map handle is for now global variable пре 10 месеци
  Ivan Savenko f657e85305 Integrated CClientState into GameEngine class пре 10 месеци
  Ivan Savenko cacceda950 Renamed CGuiHandler to GameEngine пре 10 месеци
  Ivan Savenko 28a8d4f4a1 Implemented bloodlust, clone, and petrify effects for xbrz mode пре 10 месеци
  MichalZr6 dbe82b94f6 Changes following review: пре 11 месеци
  MichalZr6 ac8104d56d SonarCloud recomendations. пре 11 месеци
  MichalZr6 a99274d72e BattleHexArray - new container for BattleHexes пре 1 година
  Ivan Savenko dfe6e04464 Implemented semi-transparent spell effects пре 1 година
  Ivan Savenko 251155d913 More robust management of body/shadow/overlay split пре 1 година
  Ivan Savenko 36c1ed670f Support for configurable town fortifications пре 1 година
  Ivan Savenko 0d6ec0d224 Reviewed usage of EBlitMode, now specified clearly in all cases пре 1 година
  Ivan Savenko 230add02e4 Remove no longer used code пре 1 година
  Ivan Savenko a1fb3b8b01 Reduce direct access to CAnimation, removed various caching schemes пре 1 година
  Alexander Wilms 02e429e973 Fix typos using https://github.com/crate-ci/typos пре 1 година
  Ivan Savenko d27b854cb1 Reorganized music, video and sound players: пре 1 година
  Ivan Savenko 0d0d3d8c80 Renamed speed -> getMovementRange, remove misleading default parameter пре 1 година
  Johannes Schauer Marin Rodrigues a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) пре 2 година
  Ivan Savenko f39fbe5151 Merge pull request #2757 from IvanSavenko/filesystem_refactor пре 2 година
  Ivan Savenko 41210c1dbf Client-side support for multiple battles пре 2 година
  Ivan Savenko 1d0e696db6 Added RenderHandler that acts as factory for images and animations пре 2 година
  Ivan Savenko 8dfdfffd87 Use ResourcePath for audio files пре 2 година
  Ivan Savenko 823ffa7a07 Always use ResourcePath for referencing images and animations пре 2 година
  Ivan Savenko 43795c39a5 Replaced all usage of SDL_Color outside of render with ColorRGBA пре 2 година
  Ivan Savenko 8a31aeb94b Battle animations use tick() for updates пре 2 година
  Ivan Savenko 03df274450 Framerate manager is now in a separate file and private member of GH пре 2 година
  Konstantin 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h пре 2 година
  Konstantin P b472c89276 vcmi: make some CStack properties private пре 2 година
  Ivan Savenko fb739e7186 Merge beta -> develop пре 2 година
  Ivan Savenko 6df85be4b3 Fixed death animation of Efreeti killed by petrification attack пре 2 година
  Ivan Savenko e3ed728193 Merge pull request #1932 from rilian-la-te/proper-teleport пре 2 година