Commit History

Auteur SHA1 Bericht Datum
  Ivan Savenko ffd37a8fa8 Removed CGI in favor of VLC. Map handle is for now global variable 10 maanden geleden
  Ivan Savenko f657e85305 Integrated CClientState into GameEngine class 10 maanden geleden
  Ivan Savenko cacceda950 Renamed CGuiHandler to GameEngine 10 maanden geleden
  Ivan Savenko 251155d913 More robust management of body/shadow/overlay split 1 jaar geleden
  Ivan Savenko 2a05fbdd50 Unified handling of battle sides ID's 1 jaar geleden
  Ivan Savenko fd726523a2 Remove creations of custom animations in runtime 1 jaar geleden
  Ivan Savenko 0d6ec0d224 Reviewed usage of EBlitMode, now specified clearly in all cases 1 jaar geleden
  Ivan Savenko 230add02e4 Remove no longer used code 1 jaar geleden
  Ivan Savenko a1fb3b8b01 Reduce direct access to CAnimation, removed various caching schemes 1 jaar geleden
  Ivan Savenko d27b854cb1 Reorganized music, video and sound players: 1 jaar geleden
  Andrii Danylchenko 73b89d4e84 #2977 - fix obstackle path deserialization 2 jaren geleden
  Johannes Schauer Marin Rodrigues a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 jaren geleden
  Ivan Savenko f39fbe5151 Merge pull request #2757 from IvanSavenko/filesystem_refactor 2 jaren geleden
  Ivan Savenko 41210c1dbf Client-side support for multiple battles 2 jaren geleden
  Ivan Savenko 1d0e696db6 Added RenderHandler that acts as factory for images and animations 2 jaren geleden
  Ivan Savenko 823ffa7a07 Always use ResourcePath for referencing images and animations 2 jaren geleden
  Ivan Savenko 62a5eeebbc Fixed rendering priority of battlefield background obstacles 2 jaren geleden
  Ivan Savenko 428fb832c6 Implemented foreground/background obstacles: 2 jaren geleden
  Ivan Savenko 8a31aeb94b Battle animations use tick() for updates 2 jaren geleden
  Ivan Savenko 03df274450 Framerate manager is now in a separate file and private member of GH 2 jaren geleden
  Konstantin 7a5775a9f9 vcmi: use std::optional 2 jaren geleden
  Konstantin d83e58f948 vcmi: use new animation functions in client 2 jaren geleden
  Konstantin eff41f66ed vcmi: now obstacles can have disappearing anim 2 jaren geleden
  Konstantin 1b893fa525 client: do not show obstacles placed by another player 2 jaren geleden
  Ivan Savenko 688b8db3eb Removed delays due to thread waits from battle animations 2 jaren geleden
  Ivan Savenko 108a42e4ba Reorganized includes for new layout. New class - IImageLoader 2 jaren geleden
  Ivan Savenko a25214ae71 Fixes graphical artifacts on toggling stack queue visibility 2 jaren geleden
  Ivan Savenko ae3f6c5e79 Renamed PointEffectAnimation -> EffectAnimation 3 jaren geleden
  Ivan Savenko 5b41ced427 Removed sound playback from PointEffectAnimation 3 jaren geleden
  Ivan Savenko c835a84051 Moved all GUI handling from BattleInterface to BattleControlPanel 3 jaren geleden