Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 8ea0ecaec1 show/showAll methods now use Canvas instead of SDL_Surface %!s(int64=2) %!d(string=hai) anos
  Michael eb618fbff9 rename function %!s(int64=2) %!d(string=hai) anos
  Michael 8672fc7e3d Allows to translate default playername %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko b1bd49ecd8 Fix main menu resize on resolution change %!s(int64=2) %!d(string=hai) anos
  Andrey Filipenkov 313d479d42 fix using JNI from server in single process build %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ac839ad26a Changes to rest of the code according to review: %!s(int64=2) %!d(string=hai) anos
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined %!s(int64=3) %!d(string=hai) anos
  Dmitry Orlov c99b8b54e6 Fix: 'Load' and 'Main menu' in-game buttons should work properly %!s(int64=4) %!d(string=hai) anos
  Alexander Shishkin 75f8c8b29a Gui cleanup4 (#446) %!s(int64=7) %!d(string=hai) anos
  Arseniy Shestakov 4af288aee4 Refactoring of main menu related code %!s(int64=7) %!d(string=hai) anos
  Alexander Shishkin 5c09f751b3 Gui cleanup3 - UI refactoring to use smart pointers (#440) %!s(int64=7) %!d(string=hai) anos
  Arseniy Shestakov ac66fc7f42 Full rework of pre-game interface and networking %!s(int64=7) %!d(string=hai) anos