Commit History

Autor SHA1 Mensaxe Data
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features %!s(int64=7) %!d(string=hai) anos
  Andrii Danylchenko ade84699b0 found a bug in code where AI can change client gamestate directly causing sorting crash %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 3614330b3d moat bypass when no targets to attack %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko ea073c81d3 2184 - fix battlefield corners unreachable for 2 hex units %!s(int64=4) %!d(string=hai) anos
  Victor Luchits d4cc005882 Address various issues pointed out by reviewers %!s(int64=5) %!d(string=hai) anos
  Victor Luchits 59c39527c5 Formatting %!s(int64=5) %!d(string=hai) anos
  Victor Luchits be10694b73 Some changes to make the battle AI smarter %!s(int64=6) %!d(string=hai) anos
  Dydzio e50efdc279 Creature spellcast refactor (#569) %!s(int64=6) %!d(string=hai) anos
  Alexander Shishkin b00e935e4d Warnings fixes (#538) %!s(int64=6) %!d(string=hai) anos
  AlexVinS 386805c4e0 [BattleAI] Battle magic fixes %!s(int64=7) %!d(string=hai) anos
  AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov da117e9255 Code style: remove void from constructors without arguments %!s(int64=7) %!d(string=hai) anos
  AlexVinS 805b5215de Client threading tweak %!s(int64=8) %!d(string=hai) anos
  ArseniyShestakov ea0ceb1805 Merge pull request #323 from vcmi/CStackTweaks %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov dbcd79c48a Code cleanup: remove double and unneded semicolons %!s(int64=8) %!d(string=hai) anos
  AlexVinS 4f14f22d3a Unified CStack ammo, casts and counterattacks %!s(int64=8) %!d(string=hai) anos
  AlexVinS 0f5202689e Cumulative spell effects %!s(int64=9) %!d(string=hai) anos
  AlexVinS 195e979a18 get rid of CBattleInfoCallback::battleCanCastThisSpell %!s(int64=8) %!d(string=hai) anos
  AlexVinS 2cfb2e6ae0 get rid of CPlayerBattleCallback::battleCanCastThisSpell %!s(int64=8) %!d(string=hai) anos
  AlexVinS 4d430f6ad8 get rid of CPlayerBattleCallback::battleCanCastSpell %!s(int64=8) %!d(string=hai) anos
  AlexVinS c1fc39d9c1 Fixed CID 1366407 %!s(int64=9) %!d(string=hai) anos
  AlexVinS c4ab962cc0 Fixed a few CWE-457 %!s(int64=9) %!d(string=hai) anos
  Michał Kalinowski 18f8ca3cd0 Refactoring Battle AI. %!s(int64=9) %!d(string=hai) anos
  Vadim Markovtsev 2c1dddde33 Fix memory problems with BonusList %!s(int64=9) %!d(string=hai) anos
  AlexVinS bd79298ca6 Let AI do not self-destruct with armageddon too often. %!s(int64=9) %!d(string=hai) anos
  AlexVinS fb384d83b8 Probably fixed crash when AI finish battle with spell %!s(int64=9) %!d(string=hai) anos
  AlexVinS 505e53c17d Merge remote-tracking branch 'remotes/origin/develop' into SpellsRefactoring8 %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov c8faca8f39 Refactoring: only use RNGs explicitly to avoid bug prone code in future %!s(int64=9) %!d(string=hai) anos
  AlexVinS 289cbbf2e7 Teach AI how to use massive timed effects. %!s(int64=9) %!d(string=hai) anos