AlexVinS
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ecaa9f5d0b
Entities redesign and a few ERM features
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%!s(int64=7) %!d(string=hai) anos |
Andrii Danylchenko
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36854742e4
Fix StupidAI trying to attack through obstacle
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%!s(int64=4) %!d(string=hai) anos |
Dmitry Orlov
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ef6220ebec
Fix: Creature resolution failed when mod is in the custom directory
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%!s(int64=4) %!d(string=hai) anos |
Andrii Danylchenko
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ea073c81d3
2184 - fix battlefield corners unreachable for 2 hex units
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%!s(int64=4) %!d(string=hai) anos |
John Bolton
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a05ae78e67
Fixed lots of warnings.
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%!s(int64=5) %!d(string=hai) anos |
AlexVinS
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0b70baa95e
Spells configuration version 2 (effect-based)
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%!s(int64=8) %!d(string=hai) anos |
Arseniy Shestakov
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da117e9255
Code style: remove void from constructors without arguments
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%!s(int64=7) %!d(string=hai) anos |
Arseniy Shestakov
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f1e5797834
Code style: move or add licensing information on top of every file
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%!s(int64=8) %!d(string=hai) anos |
Arseniy Shestakov
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dbcd79c48a
Code cleanup: remove double and unneded semicolons
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%!s(int64=8) %!d(string=hai) anos |
FeniksFire
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3de891b4b4
Moving/dividing classes from BattleState to separate files.
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%!s(int64=8) %!d(string=hai) anos |
DjWarmonger
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90d39ca2af
Fix CID 1197519
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%!s(int64=8) %!d(string=hai) anos |
Ivan Savenko
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5b76c3f4eb
Rebase of codebase changes for refactored serializer
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%!s(int64=9) %!d(string=hai) anos |
Arseniy Shestakov
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c8faca8f39
Refactoring: only use RNGs explicitly to avoid bug prone code in future
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%!s(int64=9) %!d(string=hai) anos |
AlexVinS
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22884d9150
AI logging convert 1
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%!s(int64=9) %!d(string=hai) anos |
AlexVinS
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dd70e74769
[AI] relaxed logging
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%!s(int64=9) %!d(string=hai) anos |
Arseniy Shestakov
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10dbbead2d
Fix indentation of logging code and around it
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%!s(int64=9) %!d(string=hai) anos |
Arseniy Shestakov
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2cfdfca7e5
Battles: fix more cases where invalid wall hex position present
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%!s(int64=9) %!d(string=hai) anos |
Arseniy Shestakov
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9fd1cff090
Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
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%!s(int64=9) %!d(string=hai) anos |
Ivan Savenko
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73b4188fab
Fixed access to unitialized memory causing StupidAI to act stupid
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%!s(int64=10) %!d(string=hai) anos |
AlexVinS
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3bca68fd2d
Initial refactoring
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%!s(int64=11) %!d(string=hai) anos |
AlexVinS
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66b022f93e
initializer lists part1
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%!s(int64=11) %!d(string=hai) anos |
beegee1
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5139378319
- migrated boost::function/ref/bind to std:: variants
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%!s(int64=11) %!d(string=hai) anos |
Ilya Zhuravlev
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db7cd79cf7
Android port.
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%!s(int64=11) %!d(string=hai) anos |
beegee1
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1d57b75bc5
- random number generation refactoring
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%!s(int64=11) %!d(string=hai) anos |
Michał W. Urbańczyk
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92246a2c17
* Fixed #1417 — infinite loop of AI trying to visit allied creture generator
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%!s(int64=12) %!d(string=hai) anos |
Michał W. Urbańczyk
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a1f545792b
Compile fixes specific for VS 2012"
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%!s(int64=12) %!d(string=hai) anos |
Ivan Savenko
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f82122d9be
second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported
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%!s(int64=12) %!d(string=hai) anos |
Ivan Savenko
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2b45e13c5c
c++03 -> c++11 switch:
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%!s(int64=12) %!d(string=hai) anos |
Ivan Savenko
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dd808ef5cc
bugfixing:
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%!s(int64=12) %!d(string=hai) anos |
Michał W. Urbańczyk
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254f194220
Some very early work towards autofight feature.
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%!s(int64=12) %!d(string=hai) anos |