Commit History

作者 SHA1 備註 提交日期
  AlexVinS cc669b0ae7 Move gui locking to GUIHandler 10 年之前
  AlexVinS f81116e04d Fix mantiss #2208 10 年之前
  DjWarmonger ec879046ca Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports 10 年之前
  ArseniyShestakov 5233b60243 CPlayerInterface: all new code for automatic teleport usage 10 年之前
  ArseniyShestakov 25656aa586 Add showTeleportDialog everywhere except actual code for AI and player 10 年之前
  AlexVinS f4c683cd5e Move VievXXX logic to server side (except expert ViewEarth) 10 年之前
  AlexVinS c46999bcb8 Conurrency related tweaks. Crashes in renderFrame should be fixed, but synchronization is still not perfect 10 年之前
  Fay 4b248c2762 World view impl -- initial; 10 年之前
  AlexVinS 3bca68fd2d Initial refactoring 11 年之前
  Ivan Savenko 6c0c03d74b Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero 11 年之前
  Ivan Savenko 78709e223b Breaking things - trying to remove server-side knowledge of selected objects 11 年之前
  DjWarmonger ec8476d43a Compile fixes for Visual. 11 年之前
  Ivan Savenko b1285bc506 Merged GUI refactoring into develop, fixed conflicts 11 年之前
  beegee1 5139378319 - migrated boost::function/ref/bind to std:: variants 11 年之前
  Ivan Savenko 10fc1892a8 Large refactoring of button classes: 11 年之前
  Ivan Savenko 731aedf3a1 Split CIntObjectClasses into multiple smaller files. This should be the last change in files 11 年之前
  AlexVinS 74d3effa98 More safe way of update locking 11 年之前
  AlexVinS 9b8ad51cd3 Run all rendering with pim lock if possible 11 年之前
  AlexVinS 4e4ba6654c fix Eye of magi, also fix #1608 11 年之前
  AlexVinS 13bd4ddcb2 Now movement can be canceled 11 年之前
  AlexVinS 5fa5ba622f Start preparation for moveHero threaded implementation 11 年之前
  beegee1 b9b25ef552 - Fixed mantis #1422 (starting another scenario crashes VCMI for now) 12 年之前
  beegee1 41e274b4aa - Moved FunctionList from /client to /lib -> used in client and server 12 年之前
  beegee1 c786a3076a - Refactored victory loss condition checks 12 年之前
  beegee1 3e4407593f - Refactoring for checking victory/loss conditions (use enum class instead of magic numbers) 12 年之前
  Michał W. Urbańczyk d4a8e90460 Fixed #1448, #1470 12 年之前
  Ivan Savenko f82122d9be second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported 12 年之前
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: 12 年之前
  Michał W. Urbańczyk 04d11519ef Quick Combat system setting works… if user doesn't click in the meantime. 12 年之前
  Michał W. Urbańczyk 254f194220 Some very early work towards autofight feature. 12 年之前