Historique des commits

Auteur SHA1 Message Date
  Michał W. Urbańczyk ecd8947d8e Crashes on starting next campaign mission should be fixed. il y a 13 ans
  mateuszb f3f4a7633d * fixed 1085 il y a 13 ans
  mateuszb 18bd898cb1 * fixed bug when starting certain maps in campaigns il y a 13 ans
  Michał W. Urbańczyk 95b866c131 * Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info. il y a 13 ans
  mateuszb 6a81c8b1af * campaign against magic numbers il y a 13 ans
  mateuszb 8e3de98059 * restoring campaign features il y a 13 ans
  Michał W. Urbańczyk 62e63d45b1 Work in progress on BattleAI. Related changes: il y a 13 ans
  mateuszb aa04a5bcd0 * removed unnecessary include in .h -- they should be avoided il y a 13 ans
  alexvins 2b2b02cccc [static analysis] [WIP] fix few possible bugs il y a 13 ans
  Ivan Savenko 0ca9f64573 Next part of town configuration: il y a 13 ans
  Ivan Savenko 44cc848edc first part of town configuration: il y a 13 ans
  Michał W. Urbańczyk 6530e7a1e1 * servers will not allow using out-of-range slots ( #1061 ) il y a 13 ans
  Ivan Savenko 8fac276922 - a bit nicer stack queue. Check forum for graphics. il y a 13 ans
  Michał W. Urbańczyk 830d94064e Fixed #1056, #1057 and #1058. il y a 13 ans
  Michał W. Urbańczyk a14f381d48 Fixed #1055 - hang when creature performed automatic (not controleld by player) action. il y a 13 ans
  Ivan Savenko 7ce9e95525 - death stare works identically to H3 il y a 13 ans
  Michał W. Urbańczyk 7c09f73402 * INFINITE_DIST is now enum, it should cause least trouble that way. Uh, it's so hard to fight magic values these days. il y a 13 ans
  Ivan Savenko 656999e99f - fixed bug in AI town development il y a 13 ans
  Michał W. Urbańczyk d390113c23 * New files for lib: CBattleCallback.cpp and CBattleCallback.h il y a 13 ans
  DjWarmonger edbc7f1223 - Some hardcoded settings will now be read from config/defaultMods.json il y a 13 ans
  DjWarmonger 289b7b68d9 Mod Handler class. It is connected with engine, but doesn't do anything yet. il y a 13 ans
  Ivan Savenko 9cbc1f1058 - merged basicCreatures and upgradedCreatures into single array il y a 13 ans
  Ivan Savenko 8040a81eec - fixed save games issues (#1044) il y a 13 ans
  Ivan Savenko a72a294a46 some work on new filesystem, not tested il y a 13 ans
  Ivan Savenko 13de841e10 - minor tweaks to quest window il y a 13 ans
  DjWarmonger b86706d58c Commander can now die in a battle and will be automatically rised when visiting town. il y a 13 ans
  Michał W. Urbańczyk edccbd4809 Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier. il y a 13 ans
  DjWarmonger e3e4bc4c9c Second part of interactive Commander level-up. Quite messy. il y a 13 ans
  Ivan Savenko 613172fa45 - fixed #582, #1019 and #1022 il y a 13 ans
  Ivan Savenko 47945383da gcc-4.5 compatibility il y a 13 ans