Commit History

Autor SHA1 Mensaxe Data
  Dydzio ed12f20609 Improve neutral creature adventure map popup %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ab4fb2a228 Prefer composition over inheritance %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko a494dc4870 Refactoring of CGarrisonInt %!s(int64=2) %!d(string=hai) anos
  Dydzio ee663b1595 Changes from code review %!s(int64=2) %!d(string=hai) anos
  Dydzio dbfcb5a749 Implement interactable town tooltip %!s(int64=2) %!d(string=hai) anos
  Dydzio ea0ee87299 Interactable hero status - alternative infobox component %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 18db944083 Replaced clickReleased with clickPressed where applicable in H3 %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ca889a5c2a Replaced clickLeft with clickPressed clickReleased methods %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 9cd246ab8b Merge pull request #2259 from IvanSavenko/campaign_refactoring %!s(int64=2) %!d(string=hai) anos
  Mike c35d9d66a6 Brought back missing fort level in info box %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 85262cf4f5 Moved CGameState files into a separate directory %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 563d7dd41f Renamed RCLICK -> SHOW_POPUP %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d4aa778547 Replaced clickRight event with showPopupWindow/closePopupWindow %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 8ea0ecaec1 show/showAll methods now use Canvas instead of SDL_Surface %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ad3e54e6c0 Reduced usage of topWindow() method %!s(int64=2) %!d(string=hai) anos
  Konstantin 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h %!s(int64=2) %!d(string=hai) anos
  Konstantin fbc05c70ac vcmi: camelCase methods of new classes %!s(int64=2) %!d(string=hai) anos
  Konstantin b6eb2dc060 vcmi: rename IFactionMember and ICreature %!s(int64=2) %!d(string=hai) anos
  Konstantin a2d4c72016 vcmi: morale and luck now also IFactionMember %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko a654cc2391 Removed vstd::advance. Added vstd::next to handle similar cases. %!s(int64=2) %!d(string=hai) anos
  Konstantin fedf7d377c vcmi: remove TFaction %!s(int64=2) %!d(string=hai) anos
  Konstantin 11b237a23c vcmi: massive refactoring v1 %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko a0e9e01b48 Renamed & reorganized all game mechanics settings names %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 383387ef29 Integrated defaultMods into mod system %!s(int64=2) %!d(string=hai) anos
  Konstantin ebbc8cf208 vcmi: remove BLOCK_LUCK bonus %!s(int64=2) %!d(string=hai) anos
  Konstantin c07e74250b vcmi: remove BLOCKS_MORALE bonus %!s(int64=2) %!d(string=hai) anos
  Konstantin 0dbc7169d8 vcmi: fix creature numbers on infobar %!s(int64=2) %!d(string=hai) anos
  Konstantin 5366f9190e vcmi: reduce boost::lexical_cast usage %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko acdb8d6e06 renamed Unicode -> TextOperations, to use for all text processing %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 8c52cbcd00 Merge pull request #1429 from dydzio0614/creature-numeric-quantities %!s(int64=2) %!d(string=hai) anos