Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko c524caee5c Fixed possible uncaught exception on starting map %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 8efa7911b7 Implemented "Allied Adventure Map AI" option %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 96eab03b16 Fix UI updates %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko f6b2f58da9 Use inheritance instead of composition for campaign header %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko a08fe09517 Added encapsulation for CampaignState class %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 8420a90aa4 Reorganization of campaigns code %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d1e5a347ff Refactoring of campaign handler: rename types and use strong typing %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko acac42291e Remove excessive CMap.h includes %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 62595cb039 Split massive CMap.h a bit %!s(int64=2) %!d(string=hai) anos
  nordsoft 954a2abb71 Verifying mods before starting map %!s(int64=2) %!d(string=hai) anos
  Konstantin 4c4498b22a vcmi: modernize rest of lib %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 4260726e4b Provide encoding information to maps & campaigns loaders %!s(int64=2) %!d(string=hai) anos
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined %!s(int64=3) %!d(string=hai) anos
  Nordsoft91 4f1f9e3c5d Fix start game button for rmg without templates (#781) %!s(int64=3) %!d(string=hai) anos
  Arseniy Shestakov ac66fc7f42 Full rework of pre-game interface and networking %!s(int64=7) %!d(string=hai) anos