Commit History

Autor SHA1 Mensaxe Data
  Laserlicht 72e4941982 dimlevel as class variable %!s(int64=2) %!d(string=hai) anos
  Laserlicht b143c2786f use dimming to hide screen %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko c8e6a7cd27 Fixed most common cases of movement actions %!s(int64=2) %!d(string=hai) anos
  Laserlicht 19693d251d comments %!s(int64=2) %!d(string=hai) anos
  Laserlicht 6d69326c1a alternative implementation %!s(int64=2) %!d(string=hai) anos
  Laserlicht 8d160101ed alt mode to select instead of changing path %!s(int64=2) %!d(string=hai) anos
  Laserlicht 2cb28178ae code review %!s(int64=2) %!d(string=hai) anos
  Michael 20fd0d8901 fix cursor issue %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko cab2bddf7e Merge pull request #2712 from Laserlicht/dim_map %!s(int64=2) %!d(string=hai) anos
  Michael 1721fe1ad6 optimize if disabled %!s(int64=2) %!d(string=hai) anos
  Michael 3593911dde improve readability %!s(int64=2) %!d(string=hai) anos
  Michael 31e0558809 remove unneeded headers %!s(int64=2) %!d(string=hai) anos
  Michael e650f0100b setting + all non popups %!s(int64=2) %!d(string=hai) anos
  Michael 1d6469ab36 battlewindow %!s(int64=2) %!d(string=hai) anos
  Michael 40c7ddcaf4 dim adventuremap %!s(int64=2) %!d(string=hai) anos
  nordsoft 4ee47b01ae Make possible to play with different timers independently %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko edd029c79c Replace "currentPlayer" from gamestate with "activePlayers" %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 62cd8b12d4 Converted several namespace enums to enum class %!s(int64=2) %!d(string=hai) anos
  nordsoft d50edc28ab Merge remote-tracking branch 'upstream/develop' into turn-timer %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ec0a51bd5c Fixed border scrolling when game window is maximized %!s(int64=2) %!d(string=hai) anos
  nordsoft 3c9c302fd2 TurnTimerInfo %!s(int64=2) %!d(string=hai) anos
  nordsoft 4b1224ec8c Implement turn timer feature %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 3f7e5fcfc3 Fix possible assertion failure on resolution change %!s(int64=2) %!d(string=hai) anos
  Dydzio 0b5cea0320 Use new adventure map state to detect opponent human turn %!s(int64=2) %!d(string=hai) anos
  Dydzio ff1a635e9e Unblock basic adventure map actions (scrolling / right-click) in multiplayer %!s(int64=2) %!d(string=hai) anos
  Dydzio a4f9cde57d Fix autosave at end of turn starting with AI turn on load %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 07a8c75bec Merge pull request #2305 from dydzio0614/unlimited-autosave %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 36efef0ee3 Do not play new day animation on game start %!s(int64=2) %!d(string=hai) anos
  Dydzio 5882cbae78 Merge branch 'develop' into unlimited-autosave %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 189a0c6e0d Re-center map on active object after screen resize %!s(int64=2) %!d(string=hai) anos