Commit History

Author SHA1 Message Date
  Michał W. Urbańczyk ee3c318ed9 Version for development release 0.73c 16 years ago
  mateuszb 1f958bc240 * fixed problem with stack positioning on battlefield when creature bank is attacked 16 years ago
  DjWarmonger 7660e29751 Creature banks are now functional, however there are some glitches listed on our board. 16 years ago
  DjWarmonger df6a7d680e Creature banks display resonable info about gathered loot. 16 years ago
  mateuszb 4f88871f94 * minor fix 16 years ago
  mateuszb 80b5126cf5 * support for RETURN_AFTER_STRIKE feature 16 years ago
  mateuszb e77e49783a * improved handling of animations in battles 16 years ago
  Michał W. Urbańczyk efb1049860 * fixed crashes with paths when fastly switching heroes 16 years ago
  mateuszb c8ac6cf914 * certain improvements for animations in battles 16 years ago
  Michał W. Urbańczyk df87b34662 * fixes for moving War Machines 16 years ago
  OnionKnight 3d2ab9c753 * Garrison dialogs for garrisons. Required a bit restructuring of the code to take removable units into account. All showGarrisonDialog methods and the GarrisonDialog struct now takes it as a parameter. Visiting ally towns would benefit from this other than garrisons. 16 years ago
  mateuszb ea5a836a7e * better positioning of moat/mlip 16 years ago
  Michał W. Urbańczyk 956a87f264 * redone stack queue algorithm 16 years ago
  mateuszb c5832fb9e8 * further fixes for sieges 16 years ago
  mateuszb 05b0d82769 * next part of sieges 16 years ago
  mateuszb a4df8e8831 * partial support for arrow turrets 16 years ago
  mateuszb 5bfbcfb000 * next part of sieges 16 years ago
  DjWarmonger 749d54f686 I don't have time this week to finish and test Creature Banks, so I submit what have been made so far. 16 years ago
  mateuszb 1fd156e79d * minor fix for commit r1178 16 years ago
  mateuszb d25a5a795e * next part of sieges 16 years ago
  OnionKnight e60c6785a4 * Necromancy implemented. Not sure if they client/server communication is right, but it works. 16 years ago
  OnionKnight c1b112d266 * LEVEL_SPELL_IMMUNITY (e.g. Dragon spell immunity) implemented. 16 years ago
  Michał W. Urbańczyk 1f0a1bd771 More fixes. 16 years ago
  Michał W. Urbańczyk 780de79eba Further fixes. 16 years ago
  Michał W. Urbańczyk a40d3fcf63 Fixed setting sides info on battle start (fixes crashes after attacking flagged non-hero objects) 16 years ago
  mateuszb adcfb3c020 * second part of sieges 16 years ago
  DjWarmonger af0cfe13a4 Fixed desync problem with Creature Banks and some other glitches. 16 years ago
  OnionKnight a13d7fd595 * Added Blind to CCreatureHandler::getMindSpells() 16 years ago
  mateuszb fe2085fe42 * support for new creature abilities: hate, spell cost decreasing, spell vulnerability 16 years ago
  mateuszb 56fe3b0547 * jousting support 16 years ago