Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 45c2809a40 - pregame will use same resolution as main game %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 8de71c2b39 - fixed #711, #862, #321 %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 90ff99d4eb - fixed ancient #31 %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 9efe05c90b - removed usage of Graphics in several places (Components and hero window). %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 46f48f0676 - bugfixing: %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk 017013a5a4 Throwing runtime_errors instead of string (or even char*) objects. %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk 8baec8b093 Implemented #715 (load game from sys options). Fixed #224. Minor improvements. %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk d9064f4f7d Implemented #714 — restart functionality, including quick restart tweak (bound to CTRL+R). %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk 3bf76cb719 Fixed #216 and #907. %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk 7317e803db Locking pim mutex in client pack handling method, instead of dozens playerint call-ins. GUI won't try updating in between gamestate change and call-ins about it. Should fix #912. %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 9ce3c78387 - fix for compilation with gcc-4.5 %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk e18419f5d2 * adventure map GUI should be properly blocked during AI turn %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk e4dc00abac * new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII) %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk 7a66c1bf2b * added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508 %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 86e7d96b39 - setting system: replaced settings.txt + sysopt.bin with json-based system (defaultSetting.json + settings.json) %!s(int64=14) %!d(string=hai) anos
  beegee1 156aa6e4d9 * Updated class - file - handling %!s(int64=14) %!d(string=hai) anos
  beegee1 2f5d6f2684 * CHexField renamed to CBattleHex %!s(int64=14) %!d(string=hai) anos
  beegee1 7f04ed990b Major refactoring. First part: BattleInterface %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko 2eca314e92 - fixed #841 and #840 %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko 29f42aa873 - fixed #834 %!s(int64=14) %!d(string=hai) anos
  Frank Zago a62634cf94 Add support for SDL 1.3 in compatibility mode. %!s(int64=14) %!d(string=hai) anos
  yupsi 583aca8912 Move hero/Next hero buttons being blocked when they should (#204) %!s(int64=14) %!d(string=hai) anos
  Frank Zago 01566fcde1 Patch from Yupsi. Hero sleep/wake-up. Fixes #162 and #601. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 6ef44bde5a Work on pathfinder: torn the code out from CGameState into a separate class. It can use Subterranean Gates and Boats. Removed code for handling Fly spell effect. It didn't work as supposed anyway. %!s(int64=14) %!d(string=hai) anos
  ori.bar 5b836f428a Partial fix for 37. Full fix for 27, 64, 600. Fix for bug where code tried to reload non existent file. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 18444fc72f Rewritten code handling growth to eliminate duplication and make it conformant to OH3 mechanics. Proper support for Statue of Legion. %!s(int64=14) %!d(string=hai) anos
  Frank Zago 06ca4a7c76 Convert minimap.txt to a json file. %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko 7eb82278d9 - minor fixes to JSON %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko 8054c85091 - some work on sound and music players: %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 583f37bf1f * Playing terrain music %!s(int64=14) %!d(string=hai) anos