Commit History

Autor SHA1 Mensaxe Data
  beegee1 ee51c5beb5 - Renamed /lib subfolders to lowercase %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko c927913f5f - Improved json validation. Now it support most of features from latest json schema draft %!s(int64=12) %!d(string=hai) anos
  alexvins 2eb8263e51 Basic Configuration for bonus types %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko b5fcefe455 - moved all system-specific handling of filesystem to VCMIDirs.cpp (new file) %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 5deb499e7e Last breaking change into mod system (will explain on forum) %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko ffe8b99369 - reorganized hero classes %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 04358ed0c6 multiple changes in config system, breaks existing mods. See upcoming post on forums. %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko f7915d9e61 - removed creature-related code from ModHandler %!s(int64=13) %!d(string=hai) anos
  DjWarmonger e2bfd53c98 - Fixed some issues and crashes %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 99dcb73a72 - filesystem.json files for wog and vcmi data %!s(int64=13) %!d(string=hai) anos
  DjWarmonger abd4a96bf1 Very simple loading and adding new creatures. Needs testing. %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 44cc848edc first part of town configuration: %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 2dd9d943c9 - fix for missing grail %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko cf15ca1cf0 - replaced loadToIt with better H3 parser. %!s(int64=13) %!d(string=hai) anos
  DjWarmonger 39d433c1c7 Moved game Modules to config file. %!s(int64=13) %!d(string=hai) anos
  DjWarmonger 289b7b68d9 Mod Handler class. It is connected with engine, but doesn't do anything yet. %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 8040a81eec - fixed save games issues (#1044) %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko e67f8afdd9 - removed multiple unused files %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko b3c17d2788 large filesystem update. Filesysytem is now fully functional, everything should work. %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk 41480a489e Win compile fix (#974) %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 49495c9caf - possibly fixed #966 and #958 %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk 3bf76cb719 Fixed #216 and #907. %!s(int64=13) %!d(string=hai) anos
  beegee1 2f5d6f2684 * CHexField renamed to CBattleHex %!s(int64=14) %!d(string=hai) anos
  beegee1 7f04ed990b Major refactoring. First part: BattleInterface %!s(int64=14) %!d(string=hai) anos
  Frank Zago 1a2323996e Move CTownHandler::loadStructures inside CTownHandler::loadNames and rename the latter with the former. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 580c4e4c9b ERM is now a separate project, linking to ./Scripting/ERM.dll and consisting all ERM* files from ./lib. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 617e1f962e New files for lib: %!s(int64=14) %!d(string=hai) anos
  mateuszb 36fb9b0b6e * some progress in VERM interpreter %!s(int64=14) %!d(string=hai) anos
  mateuszb 033c067144 * it shouldn't parse scripts yet %!s(int64=14) %!d(string=hai) anos
  mateuszb 382e239e47 * a bit more of ERM/VERM interpreter %!s(int64=14) %!d(string=hai) anos