Commit History

Author SHA1 Message Date
  Ivan Savenko ca2df49fbb Block usage of preselected starting heroes for prisons in RMG 1 year ago
  Tomasz Zieliński 01f70475ad Missing change 2 years ago
  Tomasz Zieliński c909bd766e Merge remote-tracking branch 'origin/develop' into fix_rmg_teams 2 years ago
  Ivan Savenko 8d5fa41a19 Minor fixes 2 years ago
  Ivan Savenko 3634fb2158 Remove int <=> Identifier comparisons 2 years ago
  Tomasz Zieliński 4f2cde018c Fixed most of reported issues, removed unused code. 2 years ago
  Tomasz Zieliński 07dac8b6d4 Works more or less 2 years ago
  Ivan Savenko ec8d31bbfc First step at unifying game identifiers code 2 years ago
  Tomasz Zieliński 69abfda981 stash 2 years ago
  Tomasz Zieliński 730b36612c Respect GUI settings for roads. By default, all road types are enabled. 2 years ago
  Warzyw647 af3c6abb5e Added zone guard strength "none" 2 years ago
  Warzyw647 5363fd5db3 Changing other enums to enum classes and adding comments with reasons for why some enums stay as enum-in-namespace. 2 years ago
  Warzyw647 d74fdad432 Renamed enum EMonsterStrength to EGlobalMonsterStrength. Enum EZoneMonsterStrength unchanged. 2 years ago
  Konstantin 7bfb37df4d vcmi: modernize lib/rmg 2 years ago
  nordsoft f27a40dd34 Support roads and teams customization in engine 2 years ago
  nordsoft 53b2f68560 Serialize template 2 years ago
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 years ago
  Nordsoft91 e4ac0d4370 Editor prerequisites [part 2] (#889) 3 years ago
  Nordsoft91 5c1a66ab69 Rmg water support (#745) 3 years ago
  Nordsoft91 9d06e51631 Place proper towns in underground (#743) 3 years ago
  laikh edc1d06f4e Random Map Generator Option: Allow having more computer only players than human/computer players 5 years ago
  ArseniyShestakov 9d9c026c85 Code style: serialize everything on own lines for easier debugging (#357) 8 years ago
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file 8 years ago
  ArseniyShestakov 2276af70dc PreGame: avoid crashing on random map options 10 years ago
  DjWarmonger 1389ae0ea3 Fix Travis build 10 years ago
  DjWarmonger c6f714db9c Fixed generation of CPU teams. 10 years ago
  DjWarmonger 6890ae9f02 - Fixed improper use of playersCount. Now RMG can generate maps up to 8 players, with CPU players only as well. 10 years ago
  DjWarmonger ca7fe822eb Removed treacherous randomized constructor. 11 years ago
  DjWarmonger 62e9f13b08 - Implemented guard generation formula following this post http://forum.vcmi.eu/viewtopic.php?p=12426&sid=09f5fac8992dc880eb6a720615787ca0#12426 11 years ago
  DjWarmonger eae7e5c51f Rolled back some incorrect values. 11 years ago