Ivan Savenko
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ca2df49fbb
Block usage of preselected starting heroes for prisons in RMG
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1 year ago |
Tomasz Zieliński
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01f70475ad
Missing change
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2 years ago |
Tomasz Zieliński
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c909bd766e
Merge remote-tracking branch 'origin/develop' into fix_rmg_teams
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2 years ago |
Ivan Savenko
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8d5fa41a19
Minor fixes
|
2 years ago |
Ivan Savenko
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3634fb2158
Remove int <=> Identifier comparisons
|
2 years ago |
Tomasz Zieliński
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4f2cde018c
Fixed most of reported issues, removed unused code.
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2 years ago |
Tomasz Zieliński
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07dac8b6d4
Works more or less
|
2 years ago |
Ivan Savenko
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ec8d31bbfc
First step at unifying game identifiers code
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2 years ago |
Tomasz Zieliński
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69abfda981
stash
|
2 years ago |
Tomasz Zieliński
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730b36612c
Respect GUI settings for roads. By default, all road types are enabled.
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2 years ago |
Warzyw647
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af3c6abb5e
Added zone guard strength "none"
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2 years ago |
Warzyw647
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5363fd5db3
Changing other enums to enum classes and adding comments with reasons for why some enums stay as enum-in-namespace.
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2 years ago |
Warzyw647
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d74fdad432
Renamed enum EMonsterStrength to EGlobalMonsterStrength. Enum EZoneMonsterStrength unchanged.
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2 years ago |
Konstantin
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7bfb37df4d
vcmi: modernize lib/rmg
|
2 years ago |
nordsoft
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f27a40dd34
Support roads and teams customization in engine
|
2 years ago |
nordsoft
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53b2f68560
Serialize template
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2 years ago |
Andrey Filipenkov
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ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
|
3 years ago |
Nordsoft91
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e4ac0d4370
Editor prerequisites [part 2] (#889)
|
3 years ago |
Nordsoft91
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5c1a66ab69
Rmg water support (#745)
|
3 years ago |
Nordsoft91
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9d06e51631
Place proper towns in underground (#743)
|
3 years ago |
laikh
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edc1d06f4e
Random Map Generator Option: Allow having more computer only players than human/computer players
|
5 years ago |
ArseniyShestakov
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9d9c026c85
Code style: serialize everything on own lines for easier debugging (#357)
|
8 years ago |
Arseniy Shestakov
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f1e5797834
Code style: move or add licensing information on top of every file
|
8 years ago |
ArseniyShestakov
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2276af70dc
PreGame: avoid crashing on random map options
|
10 years ago |
DjWarmonger
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1389ae0ea3
Fix Travis build
|
10 years ago |
DjWarmonger
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c6f714db9c
Fixed generation of CPU teams.
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10 years ago |
DjWarmonger
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6890ae9f02
- Fixed improper use of playersCount. Now RMG can generate maps up to 8 players, with CPU players only as well.
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10 years ago |
DjWarmonger
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ca7fe822eb
Removed treacherous randomized constructor.
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11 years ago |
DjWarmonger
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62e9f13b08
- Implemented guard generation formula following this post http://forum.vcmi.eu/viewtopic.php?p=12426&sid=09f5fac8992dc880eb6a720615787ca0#12426
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11 years ago |
DjWarmonger
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eae7e5c51f
Rolled back some incorrect values.
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11 years ago |