Commit History

Author SHA1 Message Date
  Ivan Savenko ee6cdbeffe went through the rest of cppcheck warnings, mostly harmless 12 years ago
  Michał W. Urbańczyk 149ff4df14 Fixed tiny but terrible mistake from two commits ago. 12 years ago
  Michał W. Urbańczyk 5c6d12400f Fixed AI detection of battle end (solves some freezes). 12 years ago
  Michał W. Urbańczyk 92246a2c17 * Fixed #1417 — infinite loop of AI trying to visit allied creture generator 12 years ago
  Michał W. Urbańczyk a1f545792b Compile fixes specific for VS 2012" 12 years ago
  Michał W. Urbańczyk 4576719abe Visual Studio 2013 Preview compile fixes: 12 years ago
  Ivan Savenko f82122d9be second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported 12 years ago
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: 12 years ago
  Ivan Savenko dd808ef5cc bugfixing: 12 years ago
  Michał W. Urbańczyk 254f194220 Some very early work towards autofight feature. 12 years ago
  Michał W. Urbańczyk 06dbdd234f Further changes for duel mode. It is possible to pass names of AIs to be used by command line. Moved things in battle AI. 12 years ago
  Michał W. Urbańczyk 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 12 years ago
  Michał W. Urbańczyk 5c2473d436 Support for saving/loading in player interfaces, including VCAI. 12 years ago
  beegee1 abf96a5b66 - Integrated the logging API into the AI subprojects - Added macros for tracing the control flow - Added methods isDebug/TraceEnabled for performance-critical sections 12 years ago
  mateuszb d540723739 * refactoring 12 years ago
  mateuszb f1c78e3260 * creature ID refactoring 12 years ago
  mateuszb 8769f67c5d * JsonReader can convert to enums 12 years ago
  Michał W. Urbańczyk 6232a1b369 Fixed #1181. Do not change that setProperty to setPropertyDer, it has to be as it is. 12 years ago
  Michał W. Urbańczyk 5b919d88eb "More stable" opening AI. 12 years ago
  alexvins 53b684180d [refactor] 12 years ago
  Ivan Savenko 8824f5e2d5 - H3 creatures use subset of mod creature format (todo - unify code) 13 years ago
  alexvins e775ad8804 small cleanup 13 years ago
  Ivan Savenko 306d64b0c4 - it is possible to read json file with vector 13 years ago
  Michał W. Urbańczyk f30ee8ff04 * fixed possible corruption of pack sent by server when player request is rejected 13 years ago
  Ivan Savenko 15a7f43e11 - fixed #1075, #1080, #1081 13 years ago
  Michał W. Urbańczyk 95b866c131 * Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info. 13 years ago
  Ivan Savenko 8f936cd34d - added battleAI to CMake, compile fixes 13 years ago
  Michał W. Urbańczyk 62e63d45b1 Work in progress on BattleAI. Related changes: 13 years ago
  Michał W. Urbańczyk c42f187608 Created a new battle AI project — BattleAI. Now it is merely a copy of StupidAI but it is meant to eventually replace it. 13 years ago