Ivan Savenko
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ee6cdbeffe
went through the rest of cppcheck warnings, mostly harmless
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12 years ago |
DjWarmonger
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99352a7220
Fixed crashes when clone dies #1357, #1441.
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12 years ago |
Ivan Savenko
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c81a31c74a
- catapult attacks should be identical to H3
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12 years ago |
DjWarmonger
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5f310aa20f
Fixed all issues with Resurrection: #123, #1358
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12 years ago |
DjWarmonger
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4fd9bcfedc
Fixed #1345
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12 years ago |
Michał W. Urbańczyk
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d8a27d8f3c
Refactored player-specific data into single struct BattleState.
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12 years ago |
DjWarmonger
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9277c695a5
Fixed #1361.
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12 years ago |
Ivan Savenko
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2b45e13c5c
c++03 -> c++11 switch:
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12 years ago |
Michał W. Urbańczyk
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06dbdd234f
Further changes for duel mode. It is possible to pass names of AIs to be used by command line. Moved things in battle AI.
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12 years ago |
Ivan Savenko
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8be801a6dc
- CMappedFileLoader class to remap WoG files to h3 names
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12 years ago |
beegee1
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c7c2686379
- Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets
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12 years ago |
DjWarmonger
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c8bb363a45
Fixed Death Stare of Commanders, additional tweaks.
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12 years ago |
alexvins
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2eb8263e51
Basic Configuration for bonus types
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12 years ago |
mateuszb
|
dbec99ffc7
* PlayerColor and TeamID refactoring
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12 years ago |
mateuszb
|
560315bc48
* SlotID refactoring
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12 years ago |
mateuszb
|
9c1a117c1c
* refactoring
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12 years ago |
mateuszb
|
86dc9386d6
* refactoring, including a generic solution for IDs
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12 years ago |
mateuszb
|
f1c78e3260
* creature ID refactoring
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12 years ago |
DjWarmonger
|
1ef205e5f1
Various tweaks / enchancements to bonus mechanics
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12 years ago |
mateuszb
|
8769f67c5d
* JsonReader can convert to enums
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12 years ago |
mateuszb
|
ba3075317f
* proper bool serialization
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12 years ago |
mateuszb
|
c4e03ef0de
* enum serialization/deserialization (si32 as basetype ought to be enough for anybody)
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12 years ago |
alexvins
|
53b684180d
[refactor]
|
12 years ago |
alexvins
|
68e91ada1c
[refactor]
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12 years ago |
Michał W. Urbańczyk
|
95b866c131
* Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info.
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13 years ago |
Michał W. Urbańczyk
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62e63d45b1
Work in progress on BattleAI. Related changes:
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13 years ago |
Michał W. Urbańczyk
|
830d94064e
Fixed #1056, #1057 and #1058.
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13 years ago |
Michał W. Urbańczyk
|
d390113c23
* New files for lib: CBattleCallback.cpp and CBattleCallback.h
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13 years ago |
DjWarmonger
|
9e0c9b4f49
Fixed #1042. Tweaks for Commander bonuses.
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13 years ago |
Michał W. Urbańczyk
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d168f3eac2
* Implemented Moat functionality during siege (stops movement and deals dmg)
|
13 years ago |