Commit History

Author SHA1 Message Date
  Ivan Savenko ee6cdbeffe went through the rest of cppcheck warnings, mostly harmless 12 years ago
  DjWarmonger 99352a7220 Fixed crashes when clone dies #1357, #1441. 12 years ago
  Ivan Savenko c81a31c74a - catapult attacks should be identical to H3 12 years ago
  DjWarmonger 5f310aa20f Fixed all issues with Resurrection: #123, #1358 12 years ago
  DjWarmonger 4fd9bcfedc Fixed #1345 12 years ago
  Michał W. Urbańczyk d8a27d8f3c Refactored player-specific data into single struct BattleState. 12 years ago
  DjWarmonger 9277c695a5 Fixed #1361. 12 years ago
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: 12 years ago
  Michał W. Urbańczyk 06dbdd234f Further changes for duel mode. It is possible to pass names of AIs to be used by command line. Moved things in battle AI. 12 years ago
  Ivan Savenko 8be801a6dc - CMappedFileLoader class to remap WoG files to h3 names 12 years ago
  beegee1 c7c2686379 - Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets 12 years ago
  DjWarmonger c8bb363a45 Fixed Death Stare of Commanders, additional tweaks. 12 years ago
  alexvins 2eb8263e51 Basic Configuration for bonus types 12 years ago
  mateuszb dbec99ffc7 * PlayerColor and TeamID refactoring 12 years ago
  mateuszb 560315bc48 * SlotID refactoring 12 years ago
  mateuszb 9c1a117c1c * refactoring 12 years ago
  mateuszb 86dc9386d6 * refactoring, including a generic solution for IDs 12 years ago
  mateuszb f1c78e3260 * creature ID refactoring 12 years ago
  DjWarmonger 1ef205e5f1 Various tweaks / enchancements to bonus mechanics 12 years ago
  mateuszb 8769f67c5d * JsonReader can convert to enums 12 years ago
  mateuszb ba3075317f * proper bool serialization 12 years ago
  mateuszb c4e03ef0de * enum serialization/deserialization (si32 as basetype ought to be enough for anybody) 12 years ago
  alexvins 53b684180d [refactor] 12 years ago
  alexvins 68e91ada1c [refactor] 12 years ago
  Michał W. Urbańczyk 95b866c131 * Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info. 13 years ago
  Michał W. Urbańczyk 62e63d45b1 Work in progress on BattleAI. Related changes: 13 years ago
  Michał W. Urbańczyk 830d94064e Fixed #1056, #1057 and #1058. 13 years ago
  Michał W. Urbańczyk d390113c23 * New files for lib: CBattleCallback.cpp and CBattleCallback.h 13 years ago
  DjWarmonger 9e0c9b4f49 Fixed #1042. Tweaks for Commander bonuses. 13 years ago
  Michał W. Urbańczyk d168f3eac2 * Implemented Moat functionality during siege (stops movement and deals dmg) 13 years ago