Historique des commits

Auteur SHA1 Message Date
  ArseniyShestakov c550484613 Merge pull request #181 from vcmi/feature/drawbridgeMechanics il y a 9 ans
  Arseniy Shestakov c5cfc8467f Battles: change naming from drawbridge to gate for everything il y a 9 ans
  Arseniy Shestakov fbb34b8d04 Battles: always update drawbridge state after battle state changed il y a 9 ans
  Arseniy Shestakov 57328bdc83 Battles: implement basic drawbridge mechanics il y a 10 ans
  AlexVinS ba017c443d Start from diff of pull request #124 from vcmi/issue/1372 il y a 10 ans
  Arseniy Shestakov 9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared il y a 10 ans
  Ivan Savenko 7189a12df2 removed few more includes from headers il y a 10 ans
  Ivan Savenko 7b5a7f43ad Removed includes of CGameState from headers il y a 10 ans
  AlexVinS e645b46aed Revert "Merge pull request #124 from vcmi/issue/1372" il y a 10 ans
  AlexVinS c94bea51e3 Update army in case of summoned creatures il y a 10 ans
  Vadim Markovtsev e4b1ef1405 Add "override" to virtual overriden methods il y a 10 ans
  AlexVinS e82dfb5a85 fixed mantiss 0002254 il y a 10 ans
  ArseniyShestakov 21aaad6972 MoveHero: add transit movement option il y a 10 ans
  ArseniyShestakov 25656aa586 Add showTeleportDialog everywhere except actual code for AI and player il y a 10 ans
  AlexVinS ca5391cde6 Get rid of handleSpellCasting il y a 11 ans
  AlexVinS c67887ae58 Use spell mechanics clases in GameHandler il y a 11 ans
  Ivan Savenko aa0433228a Fixed cheats - sendMesssage will also pass current object. il y a 11 ans
  Ivan Savenko 78709e223b Breaking things - trying to remove server-side knowledge of selected objects il y a 11 ans
  Ivan Savenko 32240da34e Reduced number of #include's in headers. May break compilation on Win il y a 11 ans
  Ivan Savenko a0689fa377 Refactoring of hoverText from objects: il y a 11 ans
  Ivan Savenko ad632d1e8a Moved FoW management from CGObjectInstance to callback il y a 11 ans
  DjWarmonger f8028f512d Fixed #1585 - destroyed war machines will be removed from hero's equipment. il y a 12 ans
  beegee1 f0cbbbdb70 - Refactored method CGameState::init il y a 12 ans
  beegee1 61fc216a6f - Fixed mantis #1421 il y a 12 ans
  beegee1 41e274b4aa - Moved FunctionList from /client to /lib -> used in client and server il y a 12 ans
  beegee1 c786a3076a - Refactored victory loss condition checks il y a 12 ans
  beegee1 3e4407593f - Refactoring for checking victory/loss conditions (use enum class instead of magic numbers) il y a 12 ans
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: il y a 12 ans
  Michał W. Urbańczyk 06dbdd234f Further changes for duel mode. It is possible to pass names of AIs to be used by command line. Moved things in battle AI. il y a 12 ans
  Michał W. Urbańczyk 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) il y a 12 ans