Ivan Savenko
							
						 | 
						
							
							
								d27b854cb1
							
							Reorganized music, video and sound players:
						 | 
						1 year ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								c92a5bbbab
							
							Attempt to track crashes with unclear cause
						 | 
						1 year ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								7d93206786
							
							Use cache for CAnimImage. Improves performance of CAnimImage
						 | 
						1 year ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								0fd966818f
							
							Remove 'visible' property from images, replaced with enable/disabled
						 | 
						1 year ago | 
					
				
					
						
							
								   Alexander Wilms
							
						 | 
						
							
							
								466cdb9d2b
							
							client/widgetsImages.{h,cpp}: implicit conversion loses integer precision: 'int' to 'uint8_t' (aka 'unsigned char')
						 | 
						2 years ago | 
					
				
					
						
							
								   SoundSSGood
							
						 | 
						
							
							
								068a7d5d4a
							
							crash fixed
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								1d0e696db6
							
							Added RenderHandler that acts as factory for images and animations
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								823ffa7a07
							
							Always use ResourcePath for referencing images and animations
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								8ea0ecaec1
							
							show/showAll methods now use Canvas instead of SDL_Surface
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								fa496628f2
							
							Separated timer updates from rendering in adventure map and town screen
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								03df274450
							
							Framerate manager is now in a separate file and private member of GH
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								b2233b8ced
							
							Attempt to improve coloring of resource bar texture-fill
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								7228b08d1d
							
							Implemeted runtime generation of player-colored background texture
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								d4098059b8
							
							Proper support for player-colored buttons in UI
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								4958190e82
							
							Fixed visibility of corner gems
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								a015bf6507
							
							Initial part of dynamically-sized adventure map:
						 | 
						2 years ago | 
					
				
					
						
							
								   Konstantin
							
						 | 
						
							
							
								7a5775a9f9
							
							vcmi: use std::optional
						 | 
						2 years ago | 
					
				
					
						
							
								   Konstantin
							
						 | 
						
							
							
								40222e3f77
							
							vcmi: fix week animation
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								108a42e4ba
							
							Reorganized includes for new layout. New class - IImageLoader
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								0ba74fea73
							
							Merge pull request #1515 from IvanSavenko/time_based_animations
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								5cc23cc286
							
							Renamed SDL_Pixels -> SDL_PixelAccess due to similar SDL header
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								e14290fde0
							
							Removed loading of images from file into SDL_Surface
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								87218c63c4
							
							CPicture now uses IImage internally
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								e35a669eeb
							
							Refactoring of CPicture class to improve encapsulation
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								3acee297be
							
							CShowableAnim is now time-based with timing matching H3
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								ee7a573cb8
							
							Refactoring of SDL API usage:
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								9971bdca1b
							
							Existing software cursor logic is now in a separate class
						 | 
						2 years ago | 
					
				
					
						
							
								   Dydzio
							
						 | 
						
							
							
								8b2fc5198e
							
							Remove condition that causes unintended behavior
						 | 
						2 years ago | 
					
				
					
						
							
								   Dydzio
							
						 | 
						
							
							
								3596d167a7
							
							Adjust code to develop + change place in code where alpha is applied
						 | 
						2 years ago | 
					
				
					
						
							
								   Dydzio
							
						 | 
						
							
							
								9e7e649d37
							
							Gradual fade-in of built building
						 | 
						2 years ago |