|  Ivan Savenko | 35644da2b7
							
							Reogranize callback-related classes on 1 file = 1 class basis | 5 months ago | 
				
					
						|  Ivan Savenko | 829739da24
							
							Reduce usage of implicit conversions to int | 6 months ago | 
				
					
						|  Ivan Savenko | 63d00b080e
							
							Removed pointer to army from StackInstance | 7 months ago | 
				
					
						|  Ivan Savenko | db2e4c5f6d
							
							Include bonus from artifacts to Ballista damage, unify code | 6 months ago | 
				
					
						|  kdmcser | 32e945c116
							
							fix lack icons when allow morale or luck > 3 or < -3 (setting in gameConfig.json) | 7 months ago | 
				
					
						|  Ivan Savenko | 645b95ba02
							
							Renamed `LibClasses * VLC` to `GameLibrary * LIBRARY` | 8 months ago | 
				
					
						|  Ivan Savenko | 156de5b17e
							
							Added GameInstance class | 8 months ago | 
				
					
						|  Ivan Savenko | ffd37a8fa8
							
							Removed CGI in favor of VLC. Map handle is for now global variable | 8 months ago | 
				
					
						|  Ivan Savenko | f657e85305
							
							Integrated CClientState into GameEngine class | 8 months ago | 
				
					
						|  Ivan Savenko | cacceda950
							
							Renamed CGuiHandler to GameEngine | 8 months ago | 
				
					
						|  Ivan Savenko | b69e1ce1fb
							
							Merge pull request #5399 from Laserlicht/combat_health | 8 months ago | 
				
					
						|  Ivan Savenko | 7f7327b622
							
							Fix attempt to translated already translated string | 8 months ago | 
				
					
						|  Laserlicht | ca5471aa55
							
							fix incorrect health calculation | 8 months ago | 
				
					
						|  Ivan Savenko | f4a218285f
							
							Fix display of remaining spell duration for creatures | 8 months ago | 
				
					
						|  Ivan Savenko | 386679294f
							
							Fix crash on stack being affected by spell with battle-wide propagator | 9 months ago | 
				
					
						|  Laserlicht | 50d3e71468
							
							fix surrender video | 10 months ago | 
				
					
						|  Laserlicht | 4eb683e0d1
							
							center round indicator | 10 months ago | 
				
					
						|  Ivan Savenko | e72817c866
							
							Added existing HD assets for vcmi mod | 11 months ago | 
				
					
						|  Ivan Savenko | 251155d913
							
							More robust management of body/shadow/overlay split | 11 months ago | 
				
					
						|  Ivan Savenko | 10ad0fc760
							
							Split CHeroHandler.cpp/.h into 1 file per class | 1 year ago | 
				
					
						|  Ivan Savenko | 3dd4fa2528
							
							Reduce usage of pointers to VLC entities | 1 year ago | 
				
					
						|  Ivan Savenko | 19db016473
							
							Merge pull request #4654 from dydzio0614/any-hex-shooting | 1 year ago | 
				
					
						|  Ivan Savenko | 248cff49a4
							
							Moved fonts handling from Graphics to RenderHandler class | 1 year ago | 
				
					
						|  Dydzio | dc56047661
							
							Add hex highlight for SPELL_LIKE_ATTACK in casting mode & minor cleanup | 1 year ago | 
				
					
						|  Ivan Savenko | 49c5f650f7
							
							Merge pull request #4437 from IvanSavenko/battle_sides | 1 year ago | 
				
					
						|  Ivan Savenko | 97f1a310df
							
							Fix miscellaneous issues discovered by Sonar | 1 year ago | 
				
					
						|  Ivan Savenko | 2a05fbdd50
							
							Unified handling of battle sides ID's | 1 year ago | 
				
					
						|  Ivan Savenko | 9fba3d97f1
							
							Renamed & unified OBJECT_CONSTRUCTION macro set | 1 year ago | 
				
					
						|  Laserlicht | 52ae6a56f1
							
							fix | 1 year ago | 
				
					
						|  Laserlicht | 6f604444c6
							
							fix | 1 year ago |