beegee1
|
30bcec42c6
- Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui
|
12 anos atrás |
alexvins
|
2eb8263e51
Basic Configuration for bonus types
|
12 anos atrás |
mateuszb
|
bda766b697
* refactoring
|
13 anos atrás |
mateuszb
|
86dc9386d6
* refactoring, including a generic solution for IDs
|
13 anos atrás |
mateuszb
|
f1c78e3260
* creature ID refactoring
|
13 anos atrás |
mateuszb
|
af5287c193
* fixed opening custom campaign selection window
|
13 anos atrás |
mateuszb
|
5b0c6059e2
* bug 1193 should be fixed
|
13 anos atrás |
DjWarmonger
|
9e0c9b4f49
Fixed #1042. Tweaks for Commander bonuses.
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13 anos atrás |
Michał W. Urbańczyk
|
edccbd4809
Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier.
|
13 anos atrás |
DjWarmonger
|
e3e4bc4c9c
Second part of interactive Commander level-up. Quite messy.
|
13 anos atrás |
DjWarmonger
|
ac997b8214
Partial interactive mode for Commander level-up dialog. It is possible to select secondary skill.
|
13 anos atrás |
Ivan Savenko
|
2d8a15f27c
- all windows except for pregame\battles are now CWindowObject-based
|
13 anos atrás |
Ivan Savenko
|
faaf799d95
- fixed some extra warnings. Mostly harmless.
|
13 anos atrás |
DjWarmonger
|
3e4d0e73e8
Fixed #964.
|
13 anos atrás |
DjWarmonger
|
d491bc1c3a
Commanders can level up. It's non-interactive yet.
|
13 anos atrás |
DjWarmonger
|
416c08260a
- Basic Commander window
|
13 anos atrás |
Ivan Savenko
|
9efe05c90b
- removed usage of Graphics in several places (Components and hero window).
|
13 anos atrás |
DjWarmonger
|
f720038ca5
- Battle interface fixes. It's possible to move stacks & attack
|
13 anos atrás |
Michał W. Urbańczyk
|
722ec55384
Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes.
|
13 anos atrás |
Michał W. Urbańczyk
|
a9af0da0ab
Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including:
|
13 anos atrás |
DjWarmonger
|
9e5fcc3152
Stack artifact backup.
|
14 anos atrás |
DjWarmonger
|
2bddf29cbf
Stack artifacts part 2, not working yet.
|
14 anos atrás |
beegee1
|
156aa6e4d9
* Updated class - file - handling
|
14 anos atrás |
beegee1
|
2f5d6f2684
* CHexField renamed to CBattleHex
|
14 anos atrás |
beegee1
|
7f04ed990b
Major refactoring. First part: BattleInterface
|
14 anos atrás |
DjWarmonger
|
d3a014ee94
Smarter implementation of last change.
|
14 anos atrás |
DjWarmonger
|
e67b7b9da4
Some fixes for shooting vs Creature Window.
|
14 anos atrás |
DjWarmonger
|
d29850a2fa
Fixed #740
|
14 anos atrás |
Frank Zago
|
9c3a10b2c7
Fixed a bug in phoenix code. Fixed a couple warnings.
|
14 anos atrás |
Frank Zago
|
4af4f0a707
Compile and warning fixes.
|
14 anos atrás |