Historique des commits

Auteur SHA1 Message Date
  Michał W. Urbańczyk d6f4a3a4fa [experiments2] It might be a good idea to have an automatization framework… or not so good. il y a 12 ans
  Michał W. Urbańczyk 4a0587d500 More work on auto-fight. il y a 12 ans
  Michał W. Urbańczyk 2be2143844 Game interfaces can register another interfaces to receive info on game events. il y a 12 ans
  Michał W. Urbańczyk 06dbdd234f Further changes for duel mode. It is possible to pass names of AIs to be used by command line. Moved things in battle AI. il y a 12 ans
  Ivan Savenko 6737c270c9 gcc 4.5 compatibility fixes. Mostly due to lack of fully finctional nullptr class il y a 12 ans
  Michał W. Urbańczyk 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) il y a 12 ans
  Ivan Savenko 08b2af3ccb - fixed "get txt" console command il y a 12 ans
  Michał W. Urbańczyk fc6e72dc75 * Fixed enchantments (#1265). Their effects were not properly added when reading config. Battle interface will be little less likely to block itself after corrupted spell cast. il y a 12 ans
  Michał W. Urbańczyk be7c2bd07f CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced. il y a 12 ans
  Ivan Savenko 8be801a6dc - CMappedFileLoader class to remap WoG files to h3 names il y a 12 ans
  Ivan Savenko 3285f1910b - finally, solution for imageIndex fields. All image lists will be generated in runtime il y a 12 ans
  Ivan Savenko c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: il y a 12 ans
  Michał W. Urbańczyk d1d67caa0b Get rid of some old serialization workaround code that is not needed because serializer was improved in the meantime. il y a 12 ans
  Michał W. Urbańczyk e8354908c3 Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing. il y a 12 ans
  beegee1 c10266ed97 - Reduced complexity to use the CMapGenerator(simpler interface) - Removed h3m.txt and tchar_amigaos4.h il y a 12 ans
  beegee1 f10ba48c77 - Fully integrated new logging API(ERM, Editor, missing parts) - Removed old logger il y a 12 ans
  beegee1 6827fcdb53 - Integrated the logging API into the server project - Simplified CBasicLogConfigurator usage(exception handling, logging, log file appending) il y a 12 ans
  beegee1 c7c2686379 - Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets il y a 12 ans
  beegee1 30bcec42c6 - Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui il y a 12 ans
  beegee1 ee51c5beb5 - Renamed /lib subfolders to lowercase il y a 12 ans
  Ivan Savenko c927913f5f - Improved json validation. Now it support most of features from latest json schema draft il y a 12 ans
  Ivan Savenko 5082dafd62 - h3 hero classes and artifacts can be modified via json il y a 12 ans
  mateuszb dbec99ffc7 * PlayerColor and TeamID refactoring il y a 12 ans
  Ivan Savenko b5fcefe455 - moved all system-specific handling of filesystem to VCMIDirs.cpp (new file) il y a 12 ans
  Michał W. Urbańczyk 8c7c4789ca Attempt to apply patch from stopiccot. il y a 12 ans
  Ivan Savenko 74ac44662c - a bit less memory usage during compilation with gcc, new file - RegisterTypes.cpp il y a 12 ans
  mateuszb bda766b697 * refactoring il y a 13 ans
  mateuszb af5287c193 * fixed opening custom campaign selection window il y a 13 ans
  Ivan Savenko 56ffd05648 patch from stoppicot: il y a 13 ans
  Michał W. Urbańczyk 17755caa10 * fixed #1199 il y a 13 ans