Commit Verlauf

Autor SHA1 Nachricht Datum
  Ivan Savenko dd808ef5cc bugfixing: vor 12 Jahren
  Michał W. Urbańczyk 04d11519ef Quick Combat system setting works… if user doesn't click in the meantime. vor 12 Jahren
  Michał W. Urbańczyk 4a0587d500 More work on auto-fight. vor 12 Jahren
  Michał W. Urbańczyk 254f194220 Some very early work towards autofight feature. vor 12 Jahren
  Michał W. Urbańczyk 06dbdd234f Further changes for duel mode. It is possible to pass names of AIs to be used by command line. Moved things in battle AI. vor 12 Jahren
  Michał W. Urbańczyk 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) vor 12 Jahren
  Ivan Savenko 3943c10f1a fixes #1237 - if server savegame entry is missing it will be created in "update mode". vor 12 Jahren
  Michał W. Urbańczyk 1e8e932323 Logging around #1237. Typos. vor 12 Jahren
  Michał W. Urbańczyk 5c2473d436 Support for saving/loading in player interfaces, including VCAI. vor 12 Jahren
  beegee1 b1428bcd24 - Compile fix for editor - Renamed /Editor to /editor and Scripting/ERM to scripting/erm - Removed unused ipch folder and format file - Removed ancient lua folder vor 12 Jahren
  beegee1 c7c2686379 - Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets vor 12 Jahren
  beegee1 30bcec42c6 - Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui vor 12 Jahren
  beegee1 ee51c5beb5 - Renamed /lib subfolders to lowercase vor 12 Jahren
  Ivan Savenko c4c592b773 - bugfixing: #1243, #1227, #1241, #1236, #1233 vor 12 Jahren
  mateuszb dbec99ffc7 * PlayerColor and TeamID refactoring vor 12 Jahren
  Ivan Savenko b5fcefe455 - moved all system-specific handling of filesystem to VCMIDirs.cpp (new file) vor 12 Jahren
  mateuszb 602827d1ae * MSVC compilation fixes vor 12 Jahren
  Michał W. Urbańczyk 6fdf64c2b1 Little more logging. vor 12 Jahren
  Michał W. Urbańczyk d45a554fec Significant changes to saving system. Now both client and server store their lib part. vor 12 Jahren
  Michał W. Urbańczyk 17755caa10 * fixed #1199 vor 13 Jahren
  mateuszb 8769f67c5d * JsonReader can convert to enums vor 13 Jahren
  beegee1 a4129f43f2 - Correct handling of who manages which players(player count may differ from initial start options for a RMG map) - Fixed warning vor 13 Jahren
  Ivan Savenko 46eb0b3daf - wrokaround/fix for #1177 vor 13 Jahren
  alexvins 4bc2fd5519 [c::b] renamed map subfolder to workaround dependency tracking bug vor 13 Jahren
  Ivan Savenko c9dd80ea6d - moved json-related functions (e.g. ParseBonus) into JsonUtils namespace vor 13 Jahren
  beegee1 53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) vor 13 Jahren
  Ivan Savenko 8eba824ada - updated icons + psd file vor 13 Jahren
  beegee1 a878f5f79a * Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream vor 13 Jahren
  mateuszb 657ed41088 * fixed bug in campaigns vor 13 Jahren
  Michał W. Urbańczyk f8a27a9fdb * Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.) vor 13 Jahren