Historique des commits

Auteur SHA1 Message Date
  Michał W. Urbańczyk 0b494a7bb0 [experiments2] More. il y a 12 ans
  Ivan Savenko dd808ef5cc bugfixing: il y a 12 ans
  Michał W. Urbańczyk 17403b544c Various fixes for quick combat. il y a 12 ans
  Michał W. Urbańczyk 2a471eeb1a Addec quick combat to system options window. il y a 12 ans
  Michał W. Urbańczyk 2be2143844 Game interfaces can register another interfaces to receive info on game events. il y a 12 ans
  Michał W. Urbańczyk 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) il y a 12 ans
  Michał W. Urbańczyk 79026bdfde Introduced strongly typed QueryID. il y a 12 ans
  Michał W. Urbańczyk be7c2bd07f CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced. il y a 12 ans
  Michał W. Urbańczyk 5c2473d436 Support for saving/loading in player interfaces, including VCAI. il y a 12 ans
  Ivan Savenko c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: il y a 12 ans
  Michał W. Urbańczyk d1d67caa0b Get rid of some old serialization workaround code that is not needed because serializer was improved in the meantime. il y a 12 ans
  Michał W. Urbańczyk e8354908c3 Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing. il y a 12 ans
  beegee1 c7c2686379 - Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets il y a 12 ans
  beegee1 30bcec42c6 - Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui il y a 12 ans
  beegee1 ee51c5beb5 - Renamed /lib subfolders to lowercase il y a 12 ans
  mateuszb dbec99ffc7 * PlayerColor and TeamID refactoring il y a 12 ans
  mateuszb 602827d1ae * MSVC compilation fixes il y a 12 ans
  Ivan Savenko 74ac44662c - a bit less memory usage during compilation with gcc, new file - RegisterTypes.cpp il y a 12 ans
  Michał W. Urbańczyk d45a554fec Significant changes to saving system. Now both client and server store their lib part. il y a 12 ans
  mateuszb 9e00090c42 * refactoring, a few intriguing problems remain il y a 12 ans
  mateuszb 8a8eecd063 * refactoring il y a 13 ans
  mateuszb 86dc9386d6 * refactoring, including a generic solution for IDs il y a 13 ans
  Michał W. Urbańczyk 13b3d23b26 Finally working hero crossover in campaigns. il y a 13 ans
  mateuszb 25663ce7af * fixed vector<bool> serialization il y a 13 ans
  DjWarmonger e63747d2d2 Fixed #860 and #1169 il y a 13 ans
  mateuszb 8769f67c5d * JsonReader can convert to enums il y a 13 ans
  alexvins 4bc2fd5519 [c::b] renamed map subfolder to workaround dependency tracking bug il y a 13 ans
  mateuszb 2848fb6fef Gernsworth's patch for bug #1118 il y a 13 ans
  Ivan Savenko f7915d9e61 - removed creature-related code from ModHandler il y a 13 ans
  beegee1 a878f5f79a * Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream il y a 13 ans