Commit History

Autor SHA1 Mensaxe Data
  Michał W. Urbańczyk 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) %!s(int64=12) %!d(string=hai) anos
  mateuszb dbec99ffc7 * PlayerColor and TeamID refactoring %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko b78c4c19ea - compile fix %!s(int64=12) %!d(string=hai) anos
  DjWarmonger 928d1d2121 - Some work on bonus system, effect range can be ignored. TODO: usage of bonus with any subtype. %!s(int64=12) %!d(string=hai) anos
  alexvins 2cb86d84fa [refactor] %!s(int64=12) %!d(string=hai) anos
  mateuszb 560315bc48 * SlotID refactoring %!s(int64=12) %!d(string=hai) anos
  mateuszb 86dc9386d6 * refactoring, including a generic solution for IDs %!s(int64=12) %!d(string=hai) anos
  mateuszb f1c78e3260 * creature ID refactoring %!s(int64=12) %!d(string=hai) anos
  mateuszb 3958364884 * a bit more work on campaigns; hero crossover still buggy %!s(int64=12) %!d(string=hai) anos
  DjWarmonger 1ef205e5f1 Various tweaks / enchancements to bonus mechanics %!s(int64=12) %!d(string=hai) anos
  mateuszb ba3075317f * proper bool serialization %!s(int64=12) %!d(string=hai) anos
  mateuszb c4e03ef0de * enum serialization/deserialization (si32 as basetype ought to be enough for anybody) %!s(int64=12) %!d(string=hai) anos
  DjWarmonger fff7909958 - Fix for hero specialties (creature type limiters) %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 0e826915ed Fixed #1176. %!s(int64=12) %!d(string=hai) anos
  DjWarmonger 79062eb15c - Parsing hero specialty is working (though complicated) %!s(int64=12) %!d(string=hai) anos
  DjWarmonger 97db289d3c Parsing for CREATURE_TYPE_LIMITER %!s(int64=12) %!d(string=hai) anos
  DjWarmonger ce15eb37c2 - Fixed serialization of limiters %!s(int64=12) %!d(string=hai) anos
  DjWarmonger d7c9377843 - Parsing propagators and limiters %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko ffe8b99369 - reorganized hero classes %!s(int64=13) %!d(string=hai) anos
  DjWarmonger 62a281a665 Complete parsing for new Artifacts. iconIndex needs to be handled. %!s(int64=13) %!d(string=hai) anos
  DjWarmonger 71cbde7bbc Bonus limiters are now implemented using Decorator design pattern, which allows to chain them. %!s(int64=13) %!d(string=hai) anos
  DjWarmonger ca9033d0e4 - Support for "Enchanted" WoG ability. %!s(int64=13) %!d(string=hai) anos
  mateuszb 652ea4036e * artifact bonuses are read from config file now %!s(int64=13) %!d(string=hai) anos
  mateuszb af133ae758 * experimental support for bonus limiter/propagator loading from json (not turned on yet) %!s(int64=13) %!d(string=hai) anos
  mateuszb 59fcc15254 * last revision reverted, mysterious bug %!s(int64=13) %!d(string=hai) anos
  mateuszb 55f1c47c16 * more TPlayerColor/TResource %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk 62e63d45b1 Work in progress on BattleAI. Related changes: %!s(int64=13) %!d(string=hai) anos
  alexvins 369f0ae9c6 [PLATFORM] MinGW support added %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk 38b6435ee4 Shackles of War implementation uses bonus system propagation instead of looking into enemy hero. Silences some warnings. %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk d390113c23 * New files for lib: CBattleCallback.cpp and CBattleCallback.h %!s(int64=13) %!d(string=hai) anos