Commit History

Author SHA1 Message Date
  Ivan Savenko d2ee602b29 - fix uninitialized cursor 13 years ago
  Ivan Savenko ffe8b99369 - reorganized hero classes 13 years ago
  Ivan Savenko 85a23e298c - generic string ID -> numeric ID resolution system 13 years ago
  beegee1 53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 13 years ago
  Ivan Savenko da7a6234b1 - some tweaks towards new towns 13 years ago
  mateuszb 6a81c8b1af * campaign against magic numbers 13 years ago
  Ivan Savenko 99dcb73a72 - filesystem.json files for wog and vcmi data 13 years ago
  Ivan Savenko 0ca9f64573 Next part of town configuration: 13 years ago
  Michał W. Urbańczyk d168f3eac2 * Implemented Moat functionality during siege (stops movement and deals dmg) 13 years ago
  Michał W. Urbańczyk 7dc0d6878e Rewritten battle obstacles. New file for lib: CObstacleInstance.cpp. 13 years ago
  beegee1 156aa6e4d9 * Updated class - file - handling 14 years ago
  beegee1 2f5d6f2684 * CHexField renamed to CBattleHex 14 years ago
  beegee1 7f04ed990b Major refactoring. First part: BattleInterface 14 years ago
  Frank Zago bcce343b6c Created terrains.json from native_terrains.txt and TERCOSTS.TXT. 14 years ago
  mateuszb 8b8d06ac64 * fixed bug 257 14 years ago
  mateuszb b3fd14b524 * splitted CGameState into general game state and battle game state 15 years ago
  mateuszb 49083c4e5a * ConstTransitive CGI more or less done 15 years ago