Ivan Savenko
							
						 | 
						
							
							
								d2ee602b29
							
							- fix uninitialized cursor
						 | 
						13 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								ffe8b99369
							
							- reorganized hero classes
						 | 
						13 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								85a23e298c
							
							- generic string ID -> numeric ID resolution system
						 | 
						13 years ago | 
					
				
					
						
							
								   beegee1
							
						 | 
						
							
							
								53169abea7
							
							- Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact)
						 | 
						13 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								da7a6234b1
							
							- some tweaks towards new towns
						 | 
						13 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								6a81c8b1af
							
							* campaign against magic numbers
						 | 
						13 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								99dcb73a72
							
							- filesystem.json files for wog and vcmi data
						 | 
						13 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								0ca9f64573
							
							Next part of town configuration:
						 | 
						13 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								d168f3eac2
							
							* Implemented Moat functionality during siege (stops movement and deals dmg)
						 | 
						13 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								7dc0d6878e
							
							Rewritten battle obstacles. New file for lib: CObstacleInstance.cpp.
						 | 
						13 years ago | 
					
				
					
						
							
								   beegee1
							
						 | 
						
							
							
								156aa6e4d9
							
							* Updated class - file - handling
						 | 
						14 years ago | 
					
				
					
						
							
								   beegee1
							
						 | 
						
							
							
								2f5d6f2684
							
							* CHexField renamed to CBattleHex
						 | 
						14 years ago | 
					
				
					
						
							
								   beegee1
							
						 | 
						
							
							
								7f04ed990b
							
							Major refactoring. First part: BattleInterface
						 | 
						14 years ago | 
					
				
					
						
							
								   Frank Zago
							
						 | 
						
							
							
								bcce343b6c
							
							Created terrains.json from native_terrains.txt and TERCOSTS.TXT.
						 | 
						14 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								8b8d06ac64
							
							* fixed bug 257
						 | 
						14 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								b3fd14b524
							
							* splitted CGameState into general game state and battle game state
						 | 
						15 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								49083c4e5a
							
							* ConstTransitive CGI more or less done
						 | 
						15 years ago |