Laserlicht
|
f0c97b344a
add duration + morale/luck
|
1 年之前 |
Laserlicht
|
7a541c7a42
implement spells
|
1 年之前 |
Laserlicht
|
8c14509d72
spell area
|
1 年之前 |
Laserlicht
|
0b4cf14a3d
basic functionality
|
1 年之前 |
Laserlicht
|
56e1265097
use stacks
|
1 年之前 |
Laserlicht
|
72911ec9a3
Army window
|
1 年之前 |
Ivan Savenko
|
b88a8da4e8
Split off some netpack structures into separate files
|
2 年之前 |
Johannes Schauer Marin Rodrigues
|
a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
|
2 年之前 |
Laserlicht
|
7ef9e91741
new approach
|
2 年之前 |
Laserlicht
|
42bf5fdd58
video fix
|
2 年之前 |
Ivan Savenko
|
037efdf5fc
Improvements to type safety of Identifier class
|
2 年之前 |
Ivan Savenko
|
f39fbe5151
Merge pull request #2757 from IvanSavenko/filesystem_refactor
|
2 年之前 |
Ivan Savenko
|
41210c1dbf
Client-side support for multiple battles
|
2 年之前 |
Ivan Savenko
|
1d0e696db6
Added RenderHandler that acts as factory for images and animations
|
2 年之前 |
Ivan Savenko
|
8dfdfffd87
Use ResourcePath for audio files
|
2 年之前 |
Ivan Savenko
|
97b7d44c88
Use ResourcePath for video accessing
|
2 年之前 |
Ivan Savenko
|
823ffa7a07
Always use ResourcePath for referencing images and animations
|
2 年之前 |
Ivan Savenko
|
44832f3797
Split BattleProcessor into few more parts
|
2 年之前 |
Ivan Savenko
|
f13a53c1d9
Merge remote-tracking branch 'vcmi/beta' into develop
|
2 年之前 |
Ivan Savenko
|
dc2135da7f
Fix potential access to empty std function on hero vs hero combat
|
2 年之前 |
Ivan Savenko
|
43795c39a5
Replaced all usage of SDL_Color outside of render with ColorRGBA
|
2 年之前 |
Dydzio
|
05735a20e1
Fix for hero info window mana points not getting spent on spellcast
|
2 年之前 |
Dydzio
|
48a72f90f7
Add option for persistent hero info window as in HD mod
|
2 年之前 |
Ivan Savenko
|
85262cf4f5
Moved CGameState files into a separate directory
|
2 年之前 |
Ivan Savenko
|
0be9aff99f
Fix battle queue stack highlighting
|
2 年之前 |
Ivan Savenko
|
563d7dd41f
Renamed RCLICK -> SHOW_POPUP
|
2 年之前 |
Ivan Savenko
|
8ad577255f
Replaced isMouseButtonPressed with isMouseLeftButtonPressed
|
2 年之前 |
Ivan Savenko
|
8ea0ecaec1
show/showAll methods now use Canvas instead of SDL_Surface
|
2 年之前 |
Ivan Savenko
|
0e70f2998f
SDL event handling is now done exclusively in input handler
|
2 年之前 |
Ivan Savenko
|
1f513fd280
Extracted event management from GuiHandler and CIntObject
|
2 年之前 |