Commit History

Autor SHA1 Mensaxe Data
  beegee1 f0cbbbdb70 - Refactored method CGameState::init %!s(int64=12) %!d(string=hai) anos
  beegee1 b9b25ef552 - Fixed mantis #1422 (starting another scenario crashes VCMI for now) %!s(int64=12) %!d(string=hai) anos
  beegee1 2d095cf20a - Fixed days without castle counter %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko b1e638d1af More fixes: %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 3d3f93275d Multiple minor fixes: %!s(int64=12) %!d(string=hai) anos
  beegee1 c786a3076a - Refactored victory loss condition checks %!s(int64=12) %!d(string=hai) anos
  beegee1 3e4407593f - Refactoring for checking victory/loss conditions (use enum class instead of magic numbers) %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 3560bbb7f3 two patches/pull requests from janisozaur %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko f56cccb716 - fixed bug where having towns with less than 16 heroes would result in %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 55577d0ac4 - fixed missing DLL_LINKAGE %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko ee6cdbeffe went through the rest of cppcheck warnings, mostly harmless %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 71d6b0fea9 - Fixed some warnings from cppcheck %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 0e3eae3095 patch from KroArtem %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 9ee3133077 Fixed crash on game start when buildings are customized, should finally solve #1444. %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 0e5a59e2a5 Changes related to #1444 — fixing affected savegames, assert to detect when things go wrong. %!s(int64=12) %!d(string=hai) anos
  beegee1 a13d72b636 - Fixed GCC warning %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko b87897096c Filesystem handling is now more flexible %!s(int64=12) %!d(string=hai) anos
  DjWarmonger 66d6aebe32 Fixed all the issues with Quests, #828 and #1223. %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk e9d51a2670 Fixed issue that allowed to build multiple boats in town. Renamed state() to sth more sensible. %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko f82122d9be second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 4cc28d5e91 compile fix %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 11bcc48cc3 Version bump 0.92c. Fixed #1268. Split a few mehods from CGameState::init. %!s(int64=12) %!d(string=hai) anos
  beegee1 5328beb8e7 - Fixed some bugs when starting a RMG map - Checks if there is a template for the chosen options(rejects if not) - Added a few templates for development(2 to 4 players, medium maps are supported) - Refactoring %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk be7c2bd07f CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced. %!s(int64=12) %!d(string=hai) anos
  beegee1 3358a8efec - Added terrain & object selection classes - Added CComposedOperation - Refactored clear terrain, it is now an operation - Added rough support for updating terrain type if required %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko b20f8fd3d4 - fixed uninitialized access into modHander %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 4db13ba845 - proper destructors for handlers and lib objects %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk e8354908c3 Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing. %!s(int64=12) %!d(string=hai) anos