beegee1
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f0cbbbdb70
- Refactored method CGameState::init
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12 years ago |
Ivan Savenko
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3d3f93275d
Multiple minor fixes:
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12 years ago |
Ivan Savenko
|
ee6cdbeffe
went through the rest of cppcheck warnings, mostly harmless
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12 years ago |
Ivan Savenko
|
84dea676f2
compile fix, fixes missing end-of-line #1483
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12 years ago |
Michał W. Urbańczyk
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0abbe71b25
Merged fixes from the branch.
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12 years ago |
Michał W. Urbańczyk
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0e5a59e2a5
Changes related to #1444 — fixing affected savegames, assert to detect when things go wrong.
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12 years ago |
DjWarmonger
|
d06b02638b
Partially implemented #481
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12 years ago |
DjWarmonger
|
39f9069ed9
Implemented deterministic secondary skills, #1166.
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12 years ago |
Ivan Savenko
|
76c77d58f6
const-ified CTown. May fix #1444
|
12 years ago |
Ivan Savenko
|
0a627698d8
- fixes crash on giving banned skills to hero (partial #1427)
|
12 years ago |
Ivan Savenko
|
ee09c5301e
minor fixes:
|
12 years ago |
DjWarmonger
|
b1a569910b
Fixed #1378.
|
12 years ago |
Ivan Savenko
|
a719e03b30
- fixed #1375
|
12 years ago |
DjWarmonger
|
103a75e763
Possible fix for #1348
|
12 years ago |
Ivan Savenko
|
491bd557ef
fixed several bugs reported on forum:
|
12 years ago |
Michał W. Urbańczyk
|
e9d51a2670
Fixed issue that allowed to build multiple boats in town. Renamed state() to sth more sensible.
|
12 years ago |
Ivan Savenko
|
f82122d9be
second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported
|
12 years ago |
Ivan Savenko
|
2b45e13c5c
c++03 -> c++11 switch:
|
12 years ago |
Michał W. Urbańczyk
|
9f5d1ba623
Fixed #1271.
|
12 years ago |
Michał W. Urbańczyk
|
be7c2bd07f
CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced.
|
12 years ago |
DjWarmonger
|
a7ed3ee3d0
Fixed #987
|
12 years ago |
DjWarmonger
|
a9cfb4bddb
Refactoring, fixed #1255
|
12 years ago |
Ivan Savenko
|
4db13ba845
- proper destructors for handlers and lib objects
|
12 years ago |
Ivan Savenko
|
c6cc6e6301
Large changeset, first part of editing H3 objects via mods feature. Changes:
|
12 years ago |
Michał W. Urbańczyk
|
d1d67caa0b
Get rid of some old serialization workaround code that is not needed because serializer was improved in the meantime.
|
12 years ago |
Michał W. Urbańczyk
|
e8354908c3
Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing.
|
12 years ago |
alexvins
|
2eb8263e51
Basic Configuration for bonus types
|
12 years ago |
mateuszb
|
dbec99ffc7
* PlayerColor and TeamID refactoring
|
12 years ago |
Michał W. Urbańczyk
|
d45a554fec
Significant changes to saving system. Now both client and server store their lib part.
|
12 years ago |
mateuszb
|
560315bc48
* SlotID refactoring
|
12 years ago |