Commit History

Autor SHA1 Mensaxe Data
  Konstantin d8a237ba46 vcmi: add getTrigger method to obstacles %!s(int64=2) %!d(string=hai) anos
  Konstantin 179cee3e88 vcmi: add obstacle animation helper functions %!s(int64=2) %!d(string=hai) anos
  Konstantin eff41f66ed vcmi: now obstacles can have disappearing anim %!s(int64=2) %!d(string=hai) anos
  Konstantin aab5b47038 vcmi: setup moats using MoatAbility %!s(int64=2) %!d(string=hai) anos
  Konstantin 1100bc7a5b obstacle: remove trigger animation and sound %!s(int64=2) %!d(string=hai) anos
  Konstantin db428faeeb vcmi: allow obstacles to store another spells %!s(int64=2) %!d(string=hai) anos
  Konstantin 57c35f39ca WIP: Moat placer %!s(int64=2) %!d(string=hai) anos
  Konstantin 93c2bbf9ab vcmi: modernize lib/battle %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 52fc5b3c39 Exploded mines now send ACTIVATE flag to client to play effect %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko e791323502 Implemented placement sound for obstacles %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 1558c28c0a Fix obstacle rendering %!s(int64=2) %!d(string=hai) anos
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined %!s(int64=3) %!d(string=hai) anos
  Nordsoft91 ad01c7ffce Vlc obstacles [part 1] (#888) %!s(int64=3) %!d(string=hai) anos
  AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) %!s(int64=8) %!d(string=hai) anos
  ArseniyShestakov 9d9c026c85 Code style: serialize everything on own lines for easier debugging (#357) %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file %!s(int64=8) %!d(string=hai) anos
  FeniksFire 4113bdab01 Moving some files from lib to the battle subdirectory. %!s(int64=8) %!d(string=hai) anos